Replay pause/end screen: removed info and reordered buttons.
[neverball] / ball / levels.c
2007-10-07 parastiMoved most of ball/levels module functions back to...
2007-10-03 parastiAdded a MODE_COUNT macro to reduce FIXME count and...
2007-10-03 parastiSeveral changes either directly or indirectly related...
2007-10-03 parastiResurrected level_stat and demo_play_stat in order...
2007-10-03 parastiChanged all references to "state" as in "outcome of...
2007-09-29 parastiRemoved config_simple_get_s.
2007-09-24 parastiKilled off level_play_go in favour of level_play. ...
2007-09-24 parastiRemoved a misleading comment.
2007-09-23 parastiRemoved all remntants of an old implementation of speci...
2007-09-23 parastiRemoved superfluous variable declarations in some funct...
2007-09-22 parastiRemoved (once again) all references to MODE_SINGLE.
2007-09-22 parasti r1153@bld: parasti | 2007-09-22 04:40:05 +0300
2007-08-21 parastiFixed a bug where ball kept changing size if the game...
2006-11-13 parastiSpell-checked most of the code.
2006-08-13 parastiRemove "proof of concept" launching of levels from...
2006-07-12 parastiSome very humble code pretty-up.
2006-06-05 parastiRemove trailing whitespace from source code.
2006-06-01 parastiFormatting stuff. Convert tabs to spaces, shorten...
2006-03-14 mrtoutfix 0balls (game over) display
2006-03-11 mrtoutfix #63
2006-03-10 mrtoutAdd special goal exit, and start to factorise all level...
2006-03-08 mrtoutend bonus level handling
2006-03-08 mrtouttake accout of goal skip value and improve next_level...
2006-03-05 mrtoutConcat the two level struct into one. I hope it's the...
2006-03-04 mrtoutAnother strong code change. This one focusses Set manag...
2006-03-03 mrtoutcheat mode enable the level path display
2006-03-03 mrtoutagain more code clean, thing become more and more simpler
2006-03-02 mrtoutcreate a new level structure, that makes the code more...