WIP: Vibra support
[neverball] / ball / level.h
2010-11-01 parastiMostly switch from using level sequence numbers to...
2010-10-28 parastiLoad the level even when the replay file could not...
2010-08-18 parastiShorten score constants, make them depend less on displ...
2010-08-18 parastiMinimize get_level usage outside of ball/set and ball...
2010-08-18 parastiKeep level scores as an array instead of a struct posin...
2010-08-14 parastistruct level: remove unused member
2009-03-04 parastiball/level: remove level_dump (maintenance burden)
2009-02-12 parastiRename Unlock Goal scores to Fast Unlock
2008-08-03 parastiRename level structure member "repr" to "name"
2008-03-12 parastiMerge 'progress' branch.
2008-03-01 parastiRevert "Merged progression and putt-collisions"
2008-03-01 KrabbyKrapMerged progression and putt-collisions
2007-10-07 parastiMoved most of ball/levels module functions back to...
2007-10-03 parastiChanged all references to "state" as in "outcome of...
2007-09-23 parastiRemoved all remntants of an old implementation of speci...
2007-09-17 parastiMoved most of the score manipulation functions into...
2007-09-15 parastiMoved some "game mode" related stuff into ball/mode...
2007-04-28 parastiChanged the representation of bonus levels in level...
2006-11-11 parastiAdded long mode names.
2006-08-04 parastiRevert revision [536] to avoid making further changes...
2006-08-02 mrtoutReplace strong level path from replay with a couple...
2006-08-02 parastiClean-up the level structure.
2006-08-01 parastiRetab ball/level.h.
2006-06-10 parastiStarting header clean-up.
2006-06-05 parastiRemove trailing whitespace from source code.
2006-03-11 mrtoutfix #63
2006-03-10 mrtoutAdd special goal exit, and start to factorise all level...
2006-03-08 mrtoutend bonus level handling
2006-03-08 mrtouttake accout of goal skip value and improve next_level...
2006-03-08 mrtoutfix level states in set. Fix #50
2006-03-07 mrtoutBonus level info is now in the level (medatada field)
2006-03-05 mrtoutMetadata inclusion in levels. I hope everybody will...
2006-03-05 mrtoutConcat the two level struct into one. I hope it's the...
2006-03-04 mrtoutAnother strong code change. This one focusses Set manag...
2006-03-03 mrtoutNew replay information screen.
2006-03-03 mrtoutagain more code clean, thing become more and more simpler
2006-03-02 mrtoutcreate a new level structure, that makes the code more...
2006-03-02 mrtoutproof of concept, direct play level with the --level...
2006-03-01 mrtoutCode clean: improve modules independance:
2006-02-28 mrtoutremove hard coded mode names
2006-02-27 mrtoutUpdate level text displaying, especialy bonus levels
2006-02-26 mrtoutadd more feedback: bonus level and set completed
2006-02-26 mrtoutAdd extra bonus level handling + status bar in the...
2006-02-25 mrtoutmajor menu, demo and game state clean
2006-02-20 mrtoutchange mode names
2006-02-19 mrtoutNew play mode. be happy.
2006-02-17 mrtoutGoal coins information in training mode
2006-02-16 mrtoutnew cheat: The 'c' key will open levels
2006-02-16 mrtoutNew challenge/practice modes
2006-01-28 rlkInitial import.