Split SOL data structures into base, varying and rendering parts
[neverball] / ball / game_draw.h
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-08-29 parastiball/game_draw: move draw state here