Split SOL data structures into base, varying and rendering parts
[neverball] / ball / game_common.h
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-11-11 parastiPort adjustable replay playback speed from Nuncabola
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-13 parastiDefine gravity constants only once
2010-10-07 parastiRestore variable time step in main loop, do fixed stepp...
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2010-07-23 parastiRemove top-down camera hack
2009-07-30 parastiTurn status symbols into an enum to simplify iteration
2009-07-10 parastiRename game_comp_grav to game_tilt_grav
2009-07-10 parastiDecouple world rotations from view basis
2009-06-29 parastiReplace forgettable view numbers with symbols and clean...
2009-01-09 parastiImplement a server/client-like game/replay architecture