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Split SOL data structures into base, varying and rendering parts
[neverball]
/
ball
/
game_common.h
2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2010-11-11
parasti
Port adjustable replay playback speed from Nuncabola
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2010-10-28
parasti
Revert "share/solid: wrap all structs with typedefs"
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2010-10-27
parasti
share/solid: wrap all structs with typedefs
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2010-10-13
parasti
Define gravity constants only once
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2010-10-07
parasti
Restore variable time step in main loop, do fixed stepp...
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2010-07-23
parasti
Remove top-down camera hack
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2009-07-30
parasti
Turn status symbols into an enum to simplify iteration
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2009-07-10
parasti
Rename game_comp_grav to game_tilt_grav
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2009-07-10
parasti
Decouple world rotations from view basis
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2009-06-29
parasti
Replace forgettable view numbers with symbols and clean...
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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