Make sure strncpy always keeps one byte untouched for NUL
[neverball] / ball / game_common.h
2009-07-30 parastiTurn status symbols into an enum to simplify iteration
2009-07-10 parastiRename game_comp_grav to game_tilt_grav
2009-07-10 parastiDecouple world rotations from view basis
2009-06-29 parastiReplace forgettable view numbers with symbols and clean...
2009-01-09 parastiImplement a server/client-like game/replay architecture