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Prettying up code, Part Two. I think Ball's done. Hope I didn't break things.
[neverball]
/
ball
/
game.c
2006-06-01
parasti
Formatting stuff. Convert tabs to spaces, shorten...
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2006-03-16
mrtout
Use the "angle" attribute of "info_player_start" entiti...
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2006-03-13
mrtout
bonus ball for bonus levels. Fix #56
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2006-03-11
mrtout
do not move ball on time out
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2006-03-10
mrtout
on timout, replace the ball with a burst of stars.
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2006-03-10
mrtout
Add special goal exit, and start to factorise all level...
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2006-03-10
mrtout
Remove opengl dependency of mapc (need to split solid...
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2006-03-09
mrtout
Adapt halo switch system to teleports (aka jumps)....
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2006-03-08
mrtout
Add coloured goal. (bump sol version)
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2006-03-08
mrtout
Update switch:
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2006-03-08
mrtout
take accout of goal skip value and improve next_level...
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2006-03-06
mrtout
Add invisible switch (set an 'invisible' tag to '1...
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2006-03-05
mrtout
Metadata inclusion in levels. I hope everybody will...
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2006-03-05
mrtout
add magic to sol files and allow simple loading without...
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2006-03-02
mrtout
create a new level structure, that makes the code more...
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2006-03-02
mrtout
proof of concept, direct play level with the --level...
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2006-03-01
mrtout
Code clean: improve modules independance:
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2006-02-28
mrtout
Allow to enable/disable AA (currently it's enabled)
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2006-02-27
mrtout
disable coin grabbing and goal reaching in non playable...
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2006-02-21
mrtout
Fix replay time in practice mode
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2006-02-20
mrtout
change mode names
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2006-02-19
mrtout
New play mode. be happy.
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2006-02-19
mrtout
fix #18 (goal sound in replay)
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2006-01-28
rlk
Initial import.
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