Fix interpolation in fall-out and goal screens
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 15 Feb 2011 22:02:02 +0000 (22:02 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 15 Feb 2011 22:02:02 +0000 (22:02 +0000)
git-svn-id: https://s.snth.net/svn/neverball/trunk@3498 78b8d119-cf0a-0410-b17c-f493084dd1d7

ball/st_fail.c
ball/st_goal.c

index c839387..eae898a 100644 (file)
@@ -138,6 +138,7 @@ static void fail_timer(int id, float dt)
         {
             game_server_step(dt);
             game_client_sync(demo_fp);
+            game_client_blend(game_server_blend());
         }
     }
 
index bf58319..bce1e62 100644 (file)
@@ -252,6 +252,7 @@ static void goal_timer(int id, float dt)
         {
             game_server_step(dt);
             game_client_sync(demo_fp);
+            game_client_blend(game_server_blend());
         }
         else if (t > 0.05f && coins_id)
         {