Added hi-res goal texture (to reduce upscaling artifacts in levels with big goals)
authorelviz <elviz@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Mon, 8 Feb 2010 17:32:30 +0000 (17:32 +0000)
committerelviz <elviz@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Mon, 8 Feb 2010 17:32:30 +0000 (17:32 +0000)
git-svn-id: https://s.snth.net/svn/neverball/trunk@3134 78b8d119-cf0a-0410-b17c-f493084dd1d7

data/mtrl/goal-1024 [new file with mode: 0644]
data/mtrl/goal-1024.png [new file with mode: 0644]

diff --git a/data/mtrl/goal-1024 b/data/mtrl/goal-1024
new file mode 100644 (file)
index 0000000..cf9568b
--- /dev/null
@@ -0,0 +1,7 @@
+1.000000 1.000000 1.000000 1.000000
+0.200000 0.200000 0.200000 1.000000
+0.000000 0.000000 0.000000 1.000000
+0.000000 0.000000 0.000000 1.000000
+0.000000
+66
+45.000000
diff --git a/data/mtrl/goal-1024.png b/data/mtrl/goal-1024.png
new file mode 100644 (file)
index 0000000..1a38f77
Binary files /dev/null and b/data/mtrl/goal-1024.png differ