fprintf(stderr, "change sky \n");
if (actor){
daytime = get_daytime();
- opacity = g_object_get_data(G_OBJECT(actor), "opacity") - 10;
+ opacity = g_object_get_data(G_OBJECT(actor), "opacity") - 1;
if (opacity < 0) opacity = 255;
hildon_animation_actor_set_show_full(actor, 1, opacity);
g_object_set_data(G_OBJECT(actor), "opacity", opacity);
{
gint opacity;
if (actor){
- opacity = g_object_get_data(G_OBJECT(actor), "opacity") - 10;
+ opacity = g_object_get_data(G_OBJECT(actor), "opacity") - 1;
if (opacity < 0) opacity = 255;
hildon_animation_actor_set_show_full(actor, 1, opacity);
g_object_set_data(G_OBJECT(actor), "opacity", opacity);
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
//ma1->multiactor_init("sun", g_slist_append(list, G_OBJECT(actor)));
- actor = init_object("sky_dark", 0, 0, 6, 800, 480, &change_background);
+ actor = init_object("sky_dark", 0, 0, 4, 800, 480, NULL);
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
- actor = init_object("sky", 0, 0, 5, 800, 480, NULL);
+ actor = init_object("sky", 0, 0, 5, 800, 480, &change_sky);
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
actor = init_object("town", 0, 0, 10, 800, 480, NULL);
gtk_container_add (GTK_CONTAINER (desktop_plugin), label);
init_applet_position();
init_scene(desktop_plugin);
- desktop_plugin->timer = g_timeout_add(1000*2, plugin_on_timeout, desktop_plugin);
+ desktop_plugin->timer = g_timeout_add(100, plugin_on_timeout, desktop_plugin);
}
static void