{
gboolean fl;
double scale;
+ gint x, y, z;
if (ma1->visible) fl = FALSE;
else fl = TRUE;
//multiactor_set_visible(ma1, fl);
scale = ma1->scale;
scale -= 0.1;
if (scale == 0) scale = 1;
- multiactor_set_scale(ma1, scale);
+ //multiactor_set_scale(ma1, scale);
+
+ x = ma1->x + 10;
+ y = ma1->y + 10;
+ //multiactor_set_position(ma1, x, y, 0);
}
}
ma->scale = scale;
}
+void multiactor_set_position(MultiActor *ma, gint dx, gint dy, gint dz)
+{
+ GSList *tmp = ma->child;
+ gint x, y, z;
+ while (tmp != NULL){
+ x = g_object_get_data(G_OBJECT(tmp->data), "x");
+ y = g_object_get_data(G_OBJECT(tmp->data), "y");
+ z = g_object_get_data(G_OBJECT(tmp->data), "z");
+ actor_set_position_full(tmp->data, x + dx, y + dy, z + dz);
+ tmp = g_slist_next(tmp);
+ }
+ ma->x = dx;
+ ma->y = dy;
+ ma->z = dz;
+}
MultiActor * multiactor_init(gchar * name, GSList * child, gint x, gint y, gint z, double scale, gboolean visible);
void multiactor_set_visible(MultiActor *ma, gboolean visible);
void multiactor_set_scale(MultiActor *ma, double scale);
+void multiactor_set_position(MultiActor *ma, gint dx, gint dy, gint dz);
#endif