connect(m_situareService, SIGNAL(error(QString)), this, SLOT(error(QString)));
connect(m_situareService, SIGNAL(updateWasSuccessful()), this, SLOT(updateWasSuccessful()));
- connect(m_ui, SIGNAL(refreshUserData()), this, SLOT(updateFriendsList()));
+ connect(m_ui, SIGNAL(refreshUserData()), this, SLOT(refreshUserData()));
m_facebookAuthenticator->start();
}
m_situareService->fetchLocations();
}
-void SituareEngine::updateFriendsList()
+void SituareEngine::refreshUserData()
{
qDebug() << __PRETTY_FUNCTION__;
- //code here
+
+ m_ui->toggleProgressIndicator(true);
+
+ m_situareService->fetchLocations();
}
void SituareEngine::userDataChanged(User *user, QList<User *> &friendsList)
*/
void requestAddress();
- /**
+ /**
* @brief Calls updateLocation from SituareService to send the location update to
* Situare server.
*
void requestUpdateLocation(const QString &status, bool publish);
/**
- * @brief Slot to initiate update friends list function
+ * @brief Slot to refresh user data
*/
- void updateFriendsList();
+ void refreshUserData();
- /**
+ /**
* @brief Slot to intercept signal from successful location update
*
*/