static int Lhud_id;
static int Rhud_id;
+static int Rhud2_id;
static int time_id;
static int coin_id;
+static int coin2_id;
static int ball_id;
static int scor_id;
static int goal_id;
}
gui_layout(Rhud_id, +1, -1);
}
+
+ if ((Rhud2_id = gui_hstack(0)))
+ {
+ gui_label(Rhud2_id, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
+ coin2_id = gui_count(Rhud2_id, 100, GUI_SML, GUI_NW);
+ gui_layout(Rhud2_id, +1, -1);
+ }
if ((Lhud_id = gui_hstack(0)))
{
void hud_paint(void)
{
- if (level_mode() == MODE_CHALLENGE)
+ int mode = level_mode();
+ if (mode == MODE_CHALLENGE)
gui_paint(Lhud_id);
- gui_paint(Rhud_id);
+ if (mode == MODE_FREE)
+ gui_paint(Rhud2_id);
+ else
+ gui_paint(Rhud_id);
gui_paint(time_id);
if (config_get_d(CONFIG_FPS))
const int coins = curr_coins();
const int score = curr_score();
const int goal = curr_goal();
+ int mode = level_mode();
if (gui_value(time_id) != clock) gui_set_clock(time_id, clock);
- if (level_mode() == MODE_CHALLENGE)
+ if (mode == MODE_CHALLENGE)
{
if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
}
- if (gui_value(coin_id) != coins) gui_set_count(coin_id, coins);
+ if (gui_value(coin_id) != coins)
+ {
+ if (mode == MODE_FREE)
+ gui_set_count(coin2_id, coins);
+ else
+ gui_set_count(coin_id, coins);
+ }
if (gui_value(goal_id) != goal) gui_set_count(goal_id, goal);
if (config_get_d(CONFIG_FPS))
static void gui_level(int id, char *text, int i)
{
int m = config_get_d(CONFIG_MODE_FREE);
- int o = level_opened(i) && (!m || level_opened(i+1));
+ int o = level_opened(i) && (!m || !level_locked(i));
int e = level_exists(i);
if (o) gui_state(id, text, GUI_SML, i, 0);