SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if (SDL_SetVideoMode(w, h, 0, SDL_OPENGL | (f ? SDL_FULLSCREEN : 0)))
+ if (SDL_SetVideoMode(w, h, 0, SDL_OPENGLES | (f ? SDL_FULLSCREEN : 0)))
{
config_set_d(CONFIG_FULLSCREEN, f);
config_set_d(CONFIG_WIDTH, w);
{
config_set_d(CONFIG_FULLSCREEN, f);
config_set_d(CONFIG_WIDTH, w);