Add a material flag to force shadowing even on transparent materials
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Fri, 21 Jan 2011 10:25:37 +0000 (10:25 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Fri, 21 Jan 2011 10:25:37 +0000 (10:25 +0000)
commitd85eb60a0f1162ad340354e1b21dd83a72ed8829
treecf7e589b9f2a68811598fecf021025790502cbbb
parent37f82cff370849eb1b20147f4965aa39f8f5eeec
Add a material flag to force shadowing even on transparent materials

I probably shouldn't do this.

git-svn-id: https://s.snth.net/svn/neverball/trunk@3450 78b8d119-cf0a-0410-b17c-f493084dd1d7
share/solid.h
share/solid_gl.c