X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=share%2Fsolid_gl.c;h=82e3bb6de12a5dd4957552fda0b88fa55006a26d;hb=4483dfdacd29073b37a6429ca8e123c80deac75a;hp=720b05fe36f6868bc661cd78a899558c3da0cc2a;hpb=af013fd36f67b618e800eb55b9bb0544de790f28;p=neverball diff --git a/share/solid_gl.c b/share/solid_gl.c index 720b05f..82e3bb6 100644 --- a/share/solid_gl.c +++ b/share/solid_gl.c @@ -25,7 +25,9 @@ #include "image.h" #include "base_image.h" #include "solid_gl.h" +#include "solid_all.h" #include "base_config.h" +#include "lang.h" /*---------------------------------------------------------------------------*/ @@ -71,6 +73,19 @@ static int sol_enum_body(const struct s_file *fp, /*---------------------------------------------------------------------------*/ +int sol_reflective(const struct s_file *fp) +{ + int bi; + + for (bi = 0; bi < fp->bc; bi++) + if (fp->bv[bi].rl) + return 1; + + return 0; +} + +/*---------------------------------------------------------------------------*/ + #define tobyte(f) ((GLubyte) (f * 255.0f)) #define color_cmp(a, b) (tobyte((a)[0]) == tobyte((b)[0]) && \ @@ -208,10 +223,10 @@ static const struct s_mtrl *sol_back_bill(const struct s_file *fp, glBegin(GL_QUADS); { - glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, y0); - glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, y0); - glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, y1); - glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, y1); + glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, y0); + glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, y0); + glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, y1); + glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, y1); } glEnd(); } @@ -333,15 +348,20 @@ static const struct s_mtrl *sol_draw_body(const struct s_file *fp, static void sol_draw_list(const struct s_file *fp, const struct s_body *bp, GLuint list) { - float p[3]; + float p[3], e[4], u[3], a; + + sol_body_p(p, fp, bp->pi, bp->t); + sol_body_e(e, fp, bp, 0); - sol_body_p(p, fp, bp); + q_as_axisangle(e, u, &a); + a = V_DEG(a); glPushMatrix(); { - /* Translate a moving body. */ + /* Translate and rotate a moving body. */ glTranslatef(p[0], p[1], p[2]); + glRotatef(a, u[0], u[1], u[2]); /* Draw the body. */ @@ -373,9 +393,8 @@ void sol_draw(const struct s_file *fp, int depthmask, int depthtest) if (depthtest == 0) glEnable(GL_DEPTH_TEST); } -void sol_bill(const struct s_file *fp, const float *M) +void sol_bill(const struct s_file *fp, const float *M, float t) { - float t = SDL_GetTicks() / 1000.f + 120.0f; const struct s_mtrl *mp = &default_mtrl; int ri; @@ -407,10 +426,10 @@ void sol_bill(const struct s_file *fp, const float *M) glBegin(GL_QUADS); { - glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, -h / 2); - glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, -h / 2); - glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, +h / 2); - glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, +h / 2); + glTexCoord2f(0.0f, 0.0f); glVertex2f(-w / 2, -h / 2); + glTexCoord2f(1.0f, 0.0f); glVertex2f(+w / 2, -h / 2); + glTexCoord2f(1.0f, 1.0f); glVertex2f(+w / 2, +h / 2); + glTexCoord2f(0.0f, 1.0f); glVertex2f(-w / 2, +h / 2); } glEnd(); } @@ -494,15 +513,20 @@ static void sol_shad_body(const struct s_file *fp, static void sol_shad_list(const struct s_file *fp, const struct s_body *bp, GLuint list) { - float p[3]; + float p[3], e[4], u[3], a; + + sol_body_p(p, fp, bp->pi, bp->t); + sol_body_e(e, fp, bp, 0); - sol_body_p(p, fp, bp); + q_as_axisangle(e, u, &a); + a = V_DEG(a); glPushMatrix(); { - /* Translate a moving body. */ + /* Translate and rotate a moving body. */ glTranslatef(p[0], p[1], p[2]); + glRotatef(a, u[0], u[1], u[2]); /* Translate the shadow on a moving body. */ @@ -510,6 +534,7 @@ static void sol_shad_list(const struct s_file *fp, { glPushMatrix(); glTranslatef(p[0], p[2], 0.0f); + glRotatef(-a, u[0], u[2], u[1]); } glMatrixMode(GL_MODELVIEW); @@ -656,14 +681,14 @@ static GLuint sol_find_texture(const char *name) return 0; } -static void sol_load_textures(struct s_file *fp, int k) +static void sol_load_textures(struct s_file *fp) { int i; /* Load the image referenced by each material. */ for (i = 0; i < fp->mc; i++) - if ((fp->mv[i].o = sol_find_texture(fp->mv[i].f))) + if ((fp->mv[i].o = sol_find_texture(_(fp->mv[i].f)))) { /* Set the texture to clamp or repeat based on material type. */ @@ -682,11 +707,11 @@ static void sol_load_textures(struct s_file *fp, int k) /*---------------------------------------------------------------------------*/ -int sol_load_gl(struct s_file *fp, const char *filename, int k, int s) +int sol_load_gl(struct s_file *fp, const char *filename, int s) { if (sol_load_only_file(fp, filename)) { - sol_load_textures(fp, k); + sol_load_textures(fp); sol_load_objects (fp, s); return 1; }