X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=share%2Fsolid.h;h=6038b8365c5730d93986e007e7281270e32222f6;hb=1745b6a90dfd9e626e5c40d20c6aa595ec41d888;hp=46fa5aabd1cf09d3c9de05a461ab199ef8bb4b16;hpb=4b0db6199b2048a922c797ee03e3fb9942506cf1;p=neverball diff --git a/share/solid.h b/share/solid.h index 46fa5aa..6038b83 100644 --- a/share/solid.h +++ b/share/solid.h @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2003 Robert Kooima * * NEVERBALL is free software; you can redistribute it and/or modify @@ -15,7 +15,6 @@ #ifndef SOL_H #define SOL_H -#include #include "glext.h" #include "base_config.h" @@ -32,7 +31,7 @@ * the variable. * * The Xs are as documented by struct s_file: - * + * * f File (struct s_file) * m Material (struct s_mtrl) * v Vertex (struct s_vert) @@ -44,7 +43,7 @@ * n Node (struct s_node) * p Path (struct s_path) * b Body (struct s_body) - * c Coin (struct s_coin) + * h Item (struct s_item) * z Goal (struct s_goal) * j Jump (struct s_jump) * x Switch (struct s_swch) @@ -69,11 +68,11 @@ * lumps. "ei" and "ej" are edge indices into some "ev" edge vector. * An edge is defined by two vertices, so an edge structure consists * of "vi" and "vj". And so on. - * + * * Those members that do not conform to this convention are explicitly * documented with a comment. * - * These prefixes are still available: h k o q y. + * These prefixes are still available: c k o q y. */ /*---------------------------------------------------------------------------*/ @@ -86,27 +85,37 @@ #define M_ENVIRONMENT 8 #define M_ADDITIVE 16 #define M_CLAMPED 32 -#define M_SHADOWED (M_OPAQUE | M_REFLECTIVE | M_ENVIRONMENT) +#define M_DECAL 64 +#define M_TWO_SIDED 128 /* Billboard types. */ #define B_EDGE 1 #define B_FLAT 2 #define B_ADDITIVE 4 +#define B_NOFACE 8 /* Lump flags. */ #define L_DETAIL 1 +/* Item types. */ + +#define ITEM_NONE 0 +#define ITEM_COIN 1 +#define ITEM_GROW 2 +#define ITEM_SHRINK 3 + /*---------------------------------------------------------------------------*/ struct s_mtrl { - float a[4]; /* ambient color */ float d[4]; /* diffuse color */ + float a[4]; /* ambient color */ float s[4]; /* specular color */ float e[4]; /* emission color */ float h[1]; /* specular exponent */ + float angle; int fl; /* material flags */ @@ -169,6 +178,7 @@ struct s_path int pi; int f; /* enable flag */ + int s; /* smooth flag */ }; struct s_body @@ -188,9 +198,10 @@ struct s_body int gc; }; -struct s_coin +struct s_item { float p[3]; /* position */ + int t; /* type */ int n; /* value */ }; @@ -198,7 +209,6 @@ struct s_goal { float p[3]; /* position */ float r; /* radius */ - int s; /* level skiped */ }; struct s_swch @@ -228,6 +238,8 @@ struct s_bill float rx[3]; /* X rotation coefficients */ float ry[3]; /* Y rotation coefficients */ float rz[3]; /* Z rotation coefficients */ + + float p[3]; }; struct s_jump @@ -243,6 +255,8 @@ struct s_ball float p[3]; /* position vector */ float v[3]; /* velocity vector */ float w[3]; /* angular velocity vector */ + float E[3][3]; /* basis of pendulum */ + float W[3]; /* angular pendulum velocity */ float r; /* radius */ }; @@ -260,6 +274,7 @@ struct s_dict struct s_file { + int ac; int mc; int vc; int ec; @@ -270,7 +285,7 @@ struct s_file int nc; int pc; int bc; - int cc; + int hc; int zc; int jc; int xc; @@ -278,9 +293,9 @@ struct s_file int uc; int wc; int dc; - int ac; int ic; + char *av; struct s_mtrl *mv; struct s_vert *vv; struct s_edge *ev; @@ -291,36 +306,36 @@ struct s_file struct s_node *nv; struct s_path *pv; struct s_body *bv; - struct s_coin *cv; + struct s_item *hv; struct s_goal *zv; struct s_jump *jv; struct s_swch *xv; struct s_bill *rv; struct s_ball *uv; struct s_view *wv; + struct s_dict *dv; int *iv; - char *av; }; /*---------------------------------------------------------------------------*/ +void sol_body_p(float p[3], const struct s_file *, const struct s_body *); + +/*---------------------------------------------------------------------------*/ + int sol_load_only_file(struct s_file *, const char *); -int sol_load(struct s_file *, const char *, int, int); +int sol_load_only_head(struct s_file *, const char *); int sol_stor(struct s_file *, const char *); void sol_free(struct s_file *); -void sol_back(const struct s_file *, float, float, float); -void sol_refl(const struct s_file *); -void sol_draw(const struct s_file *); -void sol_shad(const struct s_file *); - float sol_step(struct s_file *, const float *, float, int, int *); -int sol_coin_test(struct s_file *, float *, float); -int sol_goal_test(struct s_file *, float *, int); int sol_jump_test(struct s_file *, float *, int); int sol_swch_test(struct s_file *, int); +struct s_goal *sol_goal_test(struct s_file *, float *, int); +struct s_item *sol_item_test(struct s_file *, float *, float); + /*---------------------------------------------------------------------------*/ void put_file_state(FILE *, struct s_file *);