X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=orientationcontrolledgraphicspixmapobject.h;h=1f8d9bd9e0218b4c9380341f1f29977088241eaa;hb=00f6534719b46dd5479cff4d73339c3ce2c36664;hp=22435c54bf112ac05e50eb0d1b09e78794e256a7;hpb=92e354841f1ce1f8acb5303953211c456cfcff7b;p=ghostsoverboard
diff --git a/orientationcontrolledgraphicspixmapobject.h b/orientationcontrolledgraphicspixmapobject.h
index 22435c5..1f8d9bd 100644
--- a/orientationcontrolledgraphicspixmapobject.h
+++ b/orientationcontrolledgraphicspixmapobject.h
@@ -1,3 +1,25 @@
+/**************************************************************************
+ Ghosts Overboard - a game for Maemo 5
+
+ Copyright (C) 2011 Heli Hyvättinen
+
+ This file is part of Ghosts Overboard
+
+ Ghosts Overboard is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+**************************************************************************/
+
#ifndef ORIENTATIONCONTROLLEDGRAPHICSPIXMAPOBJECT_H
#define ORIENTATIONCONTROLLEDGRAPHICSPIXMAPOBJECT_H
@@ -21,23 +43,20 @@ public slots:
void startMoving();
void stopMoving();
void readRotationSensor();
- void setBoundaries(QRectF boundaryrect);
- /*! sets what QGraphicsItems to treat as obstacles not to move on top of
- @param key The key to be used with QGraphicsItem::data() to find the correct value to compare
- @param values The values received from QGraphicsItem::data() to treat as obstacles
- */
- void setObstacles(int key, QList values);
+protected:
+ /*! Returns true if the new position is to be maintained and false if a revert back to the old position is needed.
+ This stub always just returns true. Actual collision handling is left for subclasses to implement (by reimplementing this function).
+*/
+ virtual bool handleCollisions();
private:
QRotationSensor rotationSensor_;
- QRectF boundaryrect_;
- int obstacleKey_;
- QList obstacleValues_;
+
};