X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=ball%2Fst_start.c;h=ec5b5824e54743e1d41ebc7c1c9a47169d98ca2a;hb=9a5b5f027b27b45b4926604f48cf00904b37ec64;hp=e9f17114aefc1549cbe38aea7364defe59d60708;hpb=bd4d4ade7c9e15d8838458c3114b323488c1d3dc;p=neverball diff --git a/ball/st_start.c b/ball/st_start.c index e9f1711..ec5b582 100644 --- a/ball/st_start.c +++ b/ball/st_start.c @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2003 Robert Kooima * * NEVERBALL is free software; you can redistribute it and/or modify @@ -16,9 +16,10 @@ #include "set.h" #include "util.h" #include "game.h" -#include "level.h" +#include "levels.h" #include "audio.h" #include "config.h" +#include "st_shared.h" #include "st_set.h" #include "st_over.h" @@ -28,49 +29,168 @@ /*---------------------------------------------------------------------------*/ -#define START_BACK -1 -#define START_CHALLENGE 0 +#define START_BACK -1 +#define START_PRACTICE -2 +#define START_NORMAL -3 +#define START_CHALLENGE -4 static int shot_id; +static int status_id; /*---------------------------------------------------------------------------*/ /* Create a level selector button based upon its existence and status. */ -static void gui_level(int id, char *text, int i) +static void gui_level(int id, int i) { - int o = level_opened(i); - int e = level_exists(i); + const GLfloat *fore, *back; + const struct level *l; - if (o) gui_state(id, text, GUI_SML, i, 0); - else if (e) gui_label(id, text, GUI_SML, GUI_ALL, gui_yel, gui_red); - else gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk); + int jd; + + if (!set_level_exists(curr_set(), i)) + { + gui_space(id); + return; + } + + l = get_level(i); + + if (!l->is_locked) + { + fore = l->is_bonus ? gui_grn : gui_wht; + back = l->is_completed ? fore : gui_yel; + } + else + fore = back = gui_gry; + + jd = gui_label(id, l->repr, GUI_SML, GUI_ALL, back, fore); + + gui_active(jd, i, 0); +} + +static void start_over_level(int i) +{ + const struct level *l = get_level(i); + if (!l->is_locked || config_cheat()) + { + gui_set_image(shot_id, l->shot); + + set_most_coins(&l->score.most_coins, -1); + + if (curr_mode() == MODE_PRACTICE) + { + set_best_times(&l->score.best_times, -1, 0); + if (l->is_bonus) + gui_set_label(status_id, + _("Play this bonus level in practice mode")); + else + gui_set_label(status_id, + _("Play this level in practice mode")); + } + else + { + set_best_times(&l->score.unlock_goal, -1, 1); + if (l->is_bonus) + gui_set_label(status_id, + _("Play this bonus level in normal mode")); + else + gui_set_label(status_id, _("Play this level in normal mode")); + } + if (config_cheat()) + { + gui_set_label(status_id, l->file); + } + return; + } + else if (l->is_bonus) + gui_set_label(status_id, + _("Play in challenge mode to unlock extra bonus levels")); + else + gui_set_label(status_id, + _("Finish previous levels to unlock this level")); +} + +static void start_over(int id) +{ + int i; + + gui_pulse(id, 1.2f); + if (id == 0) + return; + + i = gui_token(id); + + + switch (i) + { + case START_CHALLENGE: + gui_set_image(shot_id, set_shot(curr_set())); + set_most_coins(set_coin_score(curr_set()), -1); + set_best_times(set_time_score(curr_set()), -1, 0); + gui_set_label(status_id, _("Challenge all levels from the first one")); + break; + + case START_NORMAL: + gui_set_label(status_id, _("Collect coins and unlock next level")); + break; + + case START_PRACTICE: + gui_set_label(status_id, _("Train yourself without time nor coin")); + break; + } + + if (i >= 0) + start_over_level(i); } /*---------------------------------------------------------------------------*/ static int start_action(int i) { - int mode = MODE_TRAINING; + int mode = curr_mode(); + audio_play(AUD_MENU, 1.0f); - if (i == START_BACK) + switch (i) + { + case START_BACK: return goto_state(&st_set); - + case START_NORMAL: + mode_set(MODE_NORMAL); + return goto_state(&st_start); + case START_PRACTICE: + mode_set(MODE_PRACTICE); + return goto_state(&st_start); + } + if (i == START_CHALLENGE) { - i = 1; - mode = MODE_CHALLENGE; + /* On cheat, start challenge mode where you want */ + if (config_cheat()) + { + mode_set(MODE_CHALLENGE); + return goto_state(&st_start); + } + i = 0; + mode = MODE_CHALLENGE; } - if (level_opened(i)) + if (i >= 0) { - if (level_play(USER_REPLAY_FILE, i, mode)) - return goto_state(&st_level); - else + const struct level *l = get_level(i); + + if (!l->is_locked || config_cheat()) { - set_free(); - return goto_state(&st_title); + if (level_play(l, mode)) + { + return goto_state(&st_level); + } + else + { + level_stop(); + return 1; + } } } return 1; @@ -80,173 +200,105 @@ static int start_enter(void) { int w = config_get_d(CONFIG_WIDTH); int h = config_get_d(CONFIG_HEIGHT); + int m = curr_mode(); + int i, j; int id, jd, kd, ld; + /* Deactivate cheat */ + + if (m == MODE_CHALLENGE && !config_cheat()) + { + mode_set(MODE_NORMAL); + m = MODE_NORMAL; + } + if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { - /*gui_label(jd, _("Level"), GUI_SML, GUI_ALL, gui_yel, gui_red);*/ - gui_label(jd, _(set_name(set_curr())), GUI_SML, GUI_ALL, gui_yel, gui_red); + + gui_label(jd, set_name(curr_set()), GUI_SML, GUI_ALL, + gui_yel, gui_red); gui_filler(jd); gui_start(jd, _("Back"), GUI_SML, START_BACK, 0); } - + if ((jd = gui_harray(id))) { - shot_id = gui_image(jd, level_shot(0), 7 * w / 16, 7 * h / 16); + shot_id = gui_image(jd, set_shot(curr_set()), 7 * w / 16, 7 * h / 16); if ((kd = gui_varray(jd))) { - gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , 0); - if ((ld = gui_harray(kd))) - { - gui_level(ld, "05", 5); - gui_level(ld, "04", 4); - gui_level(ld, "03", 3); - gui_level(ld, "02", 2); - gui_level(ld, "01", 1); - } - if ((ld = gui_harray(kd))) - { - gui_level(ld, "10", 10); - gui_level(ld, "09", 9); - gui_level(ld, "08", 8); - gui_level(ld, "07", 7); - gui_level(ld, "06", 6); - } - if ((ld = gui_harray(kd))) - { - gui_level(ld, "15", 15); - gui_level(ld, "14", 14); - gui_level(ld, "13", 13); - gui_level(ld, "12", 12); - gui_level(ld, "11", 11); - } if ((ld = gui_harray(kd))) { - gui_level(ld, "20", 20); - gui_level(ld, "19", 19); - gui_level(ld, "18", 18); - gui_level(ld, "17", 17); - gui_level(ld, "16", 16); - } - if ((ld = gui_harray(kd))) - { - gui_level(ld, "25", 25); - gui_level(ld, "24", 24); - gui_level(ld, "23", 23); - gui_level(ld, "22", 22); - gui_level(ld, "21", 21); + gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, + m == MODE_PRACTICE); + gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, + m == MODE_NORMAL); } + for (i = 0; i < 5; i++) + if ((ld = gui_harray(kd))) + for (j = 4; j >= 0; j--) + gui_level(ld, i * 5 + j); + + gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE, + m == MODE_CHALLENGE); } } gui_space(id); if ((jd = gui_harray(id))) { - gui_most_coins(jd, 3, 0); - gui_best_times(jd, 3, 0); + gui_most_coins(jd, 0); + gui_best_times(jd, 0); } + gui_space(id); - gui_layout(id, 0, 0); - set_most_coins(0, -1); - set_best_times(0, -1); - } + status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL, + gui_yel, gui_wht); - return id; -} + gui_layout(id, 0, 0); -static void start_leave(int id) -{ - gui_delete(id); -} + set_most_coins(NULL, -1); + set_best_times(NULL, -1, m != MODE_PRACTICE); + } -static void start_paint(int id, float st) -{ - game_draw(0, st); - config_pop_matrix(); - gui_paint(id); -} + audio_music_fade_to(0.5f, "bgm/inter.ogg"); -static void start_timer(int id, float dt) -{ - gui_timer(id, dt); - audio_timer(dt); + return id; } static void start_point(int id, int x, int y, int dx, int dy) { - int jd; - - if ((jd = gui_point(id, x, y))) - { - int i = gui_token(jd); - - if (i < 0) - return; - - gui_set_image(shot_id, level_shot(i)); - - set_most_coins(i, -1); - set_best_times(i, -1); - - gui_pulse(jd, 1.2f); - } + start_over(gui_point(id, x, y)); } static void start_stick(int id, int a, int v) { - int jd; - int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0; int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0; - if ((jd = gui_stick(id, x, y))) - { - int i = gui_token(jd); - - if (i < 0) - return; - - gui_set_image(shot_id, level_shot(i)); - - set_most_coins(i, -1); - set_best_times(i, -1); - - gui_pulse(jd, 1.2f); - } -} - -static int start_click(int b, int d) -{ - if (d && b < 0) - return start_action(gui_token(gui_click())); - return 1; + start_over(gui_stick(id, x, y)); } static int start_keybd(int c, int d) { - if (d && c == SDLK_ESCAPE) - return goto_state(&st_title); - - if (d && c == SDLK_c) + if (d && c == SDLK_c && config_cheat()) { - level_cheat(); + set_cheat(); return goto_state(&st_start); } if (d && c == SDLK_F12) { - int n = curr_count(); int i; /* Iterate over all levels, taking a screenshot of each. */ - for (i = 1; i < n; i++) - if (level_exists(i)) + for (i = 0; i < MAXLVL; i++) + if (set_level_exists(curr_set(), i)) level_snap(i); } @@ -259,10 +311,8 @@ static int start_buttn(int b, int d) { if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b)) return start_action(gui_token(gui_click())); - if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b)) - return goto_state(&st_title); if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b)) - return goto_state(&st_title); + return start_action(START_BACK); } return 1; } @@ -271,12 +321,13 @@ static int start_buttn(int b, int d) struct state st_start = { start_enter, - start_leave, - start_paint, - start_timer, + shared_leave, + shared_paint, + shared_timer, start_point, start_stick, - start_click, + shared_angle, + shared_click, start_keybd, start_buttn, 1, 0