X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=INSTALL;h=90f21dec9d3b6ad31fa5496fb25442a6b8b616de;hb=7c207b778868586579fdc03a8d0d6b8f8002cd52;hp=daab1d8c677fe773b52a6d4495d2b9693599e93c;hpb=51daf67f8dbb49396f0f768b6f1a4263eaf61c07;p=neverball diff --git a/INSTALL b/INSTALL index daab1d8..90f21de 100644 --- a/INSTALL +++ b/INSTALL @@ -2,51 +2,115 @@ * Neverball * -* COMPILATION - -Requirements: +* REQUIREMENTS SDL http://www.libsdl.org/download-1.2.php - SDL_image http://www.libsdl.org/projects/SDL_image/ - SDL_mixer http://www.libsdl.org/projects/SDL_mixer/ SDL_ttf http://www.libsdl.org/projects/SDL_ttf/ + PhysicsFS http://icculus.org/physfs/ + libvorbis http://xiph.org/vorbis/ + libpng http://www.libpng.org/pub/png/libpng.html + libjpeg + +To build Neverball with native language support on systems not using +the GNU C library, an additional library may have to be installed: + + libintl http://www.gnu.org/software/gettext/ + +To build Neverball with Nintendo Wii Remote support on Linux, the +"official Linux Bluetooth protocol stack" or BlueZ and the libwiimote +library must be installed and configured: + + BlueZ http://www.bluez.org/ + libwiimote http://libwiimote.sourceforge.net/ + +To build Neverball with Hillcrest Labs Loop support enabled, the +libfreespace and libusb libraries must be installed and configured: + + libusb-1.0 http://www.libusb.org/wiki/Libusb1.0 + libfreespace http://libfreespace.hillcrestlabs.com/ + +* FONTS + +The Deja Vu font used by Neverball is not suitable for all +translations included with the game. Due to file size concerns, +another font is not included with Neverball; however, additional fonts +can be installed in these locations: + + ttf/wqy-zenhei.ttc Simplified Chinese + ttf/wqy-microhei.ttc Traditional Chinese + +The Wen Quan Yi Chinese fonts may be obtained from here: + + Wen Quan Yi http://wenq.org/en/ + -Under Unix, Linux, and OSX, simply run +* COMPILATION + +Under Unix and Linux, simply run make -Under Windows, build using the provided Visual Studio solution. +Certain features can be enabled/disabled at compile time by passing +additional arguments to Make in the form "NAME=VALUE", where NAME is +one of those listed below and VALUE is typically 0 for disabled, 1 for +enabled. + + ENABLE_NLS=1 + + Enable native language support. May require additional + libraries. + + ENABLE_TILT=wii + + Enable Wii Remote support. Requires additional libraries and + system configuration. + + ENABLE_TILT=loop + + Enable Hillcrest Labs Loop support. Requires additional + libraries and system configuration. + + ENABLE_FS=stdio + + Enable alternate file system backend that uses standard I/O + instead of PhysicsFS (thus making the dependency optional), + but does not provide archive support. + +Under Mac OS X, build using the provided Xcode project files. + +For Windows builds, the MinGW cross-compilation environment is +supported. (Native builds are theoretically possible using MinGW and +MSYS. Although care is taken to preserve compatibility with MSYS, no +support exists and no actual testing is done.) By default, an uninstalled build may be executed in place. * INSTALLATION -The game searches for game assets in the following three places, in -this order. If the game is to be installed globally, at least one of +The game searches for game assets in the following three places, in +this order. If the game is to be installed globally, at least one of them must be set. -1) The directory specified on the command line. - -2) The directory given by the NEVERBALL_DATA environment variable. + 1. The directory specified as argument to '--data' (or '-d') option + on the command line. -3) The directory given by the CONFIG_DATA variable defined in config.h + 2. The directory given by the NEVERBALL_DATA environment variable. -A normal Linux installation would probably copy the data directory to -"/usr/local/games/neverball/" and change the CONFIG_DATA variable to -match. + 3. The directory given by the CONFIG_DATA macro defined in + share/base_config.h (which corresponds to the DATADIR Makefile + variable). -A normal Windows installation would simply copy the entire game -directory to "C:\Program Files\Neverball" and leave the CONFIG_DATA -variable to its default value "./data". +A normal Linux installation would probably copy the data directory to +"/usr/local/share/games/neverball/" and set DATADIR to match. * DISTRIBUTION -The dist directory contains some miscellaneous files: +The dist subdirectory contains some miscellaneous files: + + * "Desktop entry" or .desktop files. + * Icons in PNG, SVG and ICO formats. - * manual pages - * .desktop files - * icons -Contact: +Web: