X-Git-Url: http://vcs.maemo.org/git/?a=blobdiff_plain;f=3rdparty%2Finclude%2FOpenEXR%2FImathColor.h;fp=3rdparty%2Finclude%2FOpenEXR%2FImathColor.h;h=605f10b598fd8ce20e296df93f970929c70c3206;hb=e4c14cdbdf2fe805e79cd96ded236f57e7b89060;hp=0000000000000000000000000000000000000000;hpb=454138ff8a20f6edb9b65a910101403d8b520643;p=opencv diff --git a/3rdparty/include/OpenEXR/ImathColor.h b/3rdparty/include/OpenEXR/ImathColor.h new file mode 100644 index 0000000..605f10b --- /dev/null +++ b/3rdparty/include/OpenEXR/ImathColor.h @@ -0,0 +1,734 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas +// Digital Ltd. LLC +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Industrial Light & Magic nor the names of +// its contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +/////////////////////////////////////////////////////////////////////////// + + + +#ifndef INCLUDED_IMATHCOLOR_H +#define INCLUDED_IMATHCOLOR_H + +//---------------------------------------------------- +// +// A three and four component color class template. +// +//---------------------------------------------------- + +#include "ImathVec.h" +#include "half.h" + +namespace Imath { + + +template +class Color3: public Vec3 +{ + public: + + //------------- + // Constructors + //------------- + + Color3 (); // no initialization + explicit Color3 (T a); // (a a a) + Color3 (T a, T b, T c); // (a b c) + + + //--------------------------------- + // Copy constructors and assignment + //--------------------------------- + + Color3 (const Color3 &c); + template Color3 (const Vec3 &v); + + const Color3 & operator = (const Color3 &c); + + + //------------------------ + // Component-wise addition + //------------------------ + + const Color3 & operator += (const Color3 &c); + Color3 operator + (const Color3 &c) const; + + + //--------------------------- + // Component-wise subtraction + //--------------------------- + + const Color3 & operator -= (const Color3 &c); + Color3 operator - (const Color3 &c) const; + + + //------------------------------------ + // Component-wise multiplication by -1 + //------------------------------------ + + Color3 operator - () const; + const Color3 & negate (); + + + //------------------------------ + // Component-wise multiplication + //------------------------------ + + const Color3 & operator *= (const Color3 &c); + const Color3 & operator *= (T a); + Color3 operator * (const Color3 &c) const; + Color3 operator * (T a) const; + + + //------------------------ + // Component-wise division + //------------------------ + + const Color3 & operator /= (const Color3 &c); + const Color3 & operator /= (T a); + Color3 operator / (const Color3 &c) const; + Color3 operator / (T a) const; +}; + +template class Color4 +{ + public: + + //------------------- + // Access to elements + //------------------- + + T r, g, b, a; + + T & operator [] (int i); + const T & operator [] (int i) const; + + + //------------- + // Constructors + //------------- + + Color4 (); // no initialization + explicit Color4 (T a); // (a a a a) + Color4 (T a, T b, T c, T d); // (a b c d) + + + //--------------------------------- + // Copy constructors and assignment + //--------------------------------- + + Color4 (const Color4 &v); + template Color4 (const Color4 &v); + + const Color4 & operator = (const Color4 &v); + + + //---------------------- + // Compatibility with Sb + //---------------------- + + template + void setValue (S a, S b, S c, S d); + + template + void setValue (const Color4 &v); + + template + void getValue (S &a, S &b, S &c, S &d) const; + + template + void getValue (Color4 &v) const; + + T * getValue(); + const T * getValue() const; + + + //--------- + // Equality + //--------- + + template + bool operator == (const Color4 &v) const; + + template + bool operator != (const Color4 &v) const; + + + //------------------------ + // Component-wise addition + //------------------------ + + const Color4 & operator += (const Color4 &v); + Color4 operator + (const Color4 &v) const; + + + //--------------------------- + // Component-wise subtraction + //--------------------------- + + const Color4 & operator -= (const Color4 &v); + Color4 operator - (const Color4 &v) const; + + + //------------------------------------ + // Component-wise multiplication by -1 + //------------------------------------ + + Color4 operator - () const; + const Color4 & negate (); + + + //------------------------------ + // Component-wise multiplication + //------------------------------ + + const Color4 & operator *= (const Color4 &v); + const Color4 & operator *= (T a); + Color4 operator * (const Color4 &v) const; + Color4 operator * (T a) const; + + + //------------------------ + // Component-wise division + //------------------------ + + const Color4 & operator /= (const Color4 &v); + const Color4 & operator /= (T a); + Color4 operator / (const Color4 &v) const; + Color4 operator / (T a) const; + + + //---------------------------------------------------------- + // Number of dimensions, i.e. number of elements in a Color4 + //---------------------------------------------------------- + + static unsigned int dimensions() {return 4;} + + + //------------------------------------------------- + // Limitations of type T (see also class limits) + //------------------------------------------------- + + static T baseTypeMin() {return limits::min();} + static T baseTypeMax() {return limits::max();} + static T baseTypeSmallest() {return limits::smallest();} + static T baseTypeEpsilon() {return limits::epsilon();} + + + //-------------------------------------------------------------- + // Base type -- in templates, which accept a parameter, V, which + // could be a Color4, you can refer to T as + // V::BaseType + //-------------------------------------------------------------- + + typedef T BaseType; +}; + +//-------------- +// Stream output +//-------------- + +template +std::ostream & operator << (std::ostream &s, const Color4 &v); + +//---------------------------------------------------- +// Reverse multiplication: S * Color4 +//---------------------------------------------------- + +template Color4 operator * (S a, const Color4 &v); + +//------------------------- +// Typedefs for convenience +//------------------------- + +typedef Color3 Color3f; +typedef Color3 Color3h; +typedef Color3 Color3c; +typedef Color3 C3h; +typedef Color3 C3f; +typedef Color3 C3c; +typedef Color4 Color4f; +typedef Color4 Color4h; +typedef Color4 Color4c; +typedef Color4 C4f; +typedef Color4 C4h; +typedef Color4 C4c; +typedef unsigned int PackedColor; + + +//------------------------- +// Implementation of Color3 +//------------------------- + +template +inline +Color3::Color3 (): Vec3 () +{ + // empty +} + +template +inline +Color3::Color3 (T a): Vec3 (a) +{ + // empty +} + +template +inline +Color3::Color3 (T a, T b, T c): Vec3 (a, b, c) +{ + // empty +} + +template +inline +Color3::Color3 (const Color3 &c): Vec3 (c) +{ + // empty +} + +template +template +inline +Color3::Color3 (const Vec3 &v): Vec3 (v) +{ + //empty +} + +template +inline const Color3 & +Color3::operator = (const Color3 &c) +{ + *((Vec3 *) this) = c; + return *this; +} + +template +inline const Color3 & +Color3::operator += (const Color3 &c) +{ + *((Vec3 *) this) += c; + return *this; +} + +template +inline Color3 +Color3::operator + (const Color3 &c) const +{ + return Color3 (*(Vec3 *)this + (const Vec3 &)c); +} + +template +inline const Color3 & +Color3::operator -= (const Color3 &c) +{ + *((Vec3 *) this) -= c; + return *this; +} + +template +inline Color3 +Color3::operator - (const Color3 &c) const +{ + return Color3 (*(Vec3 *)this - (const Vec3 &)c); +} + +template +inline Color3 +Color3::operator - () const +{ + return Color3 (-(*(Vec3 *)this)); +} + +template +inline const Color3 & +Color3::negate () +{ + ((Vec3 *) this)->negate(); + return *this; +} + +template +inline const Color3 & +Color3::operator *= (const Color3 &c) +{ + *((Vec3 *) this) *= c; + return *this; +} + +template +inline const Color3 & +Color3::operator *= (T a) +{ + *((Vec3 *) this) *= a; + return *this; +} + +template +inline Color3 +Color3::operator * (const Color3 &c) const +{ + return Color3 (*(Vec3 *)this * (const Vec3 &)c); +} + +template +inline Color3 +Color3::operator * (T a) const +{ + return Color3 (*(Vec3 *)this * a); +} + +template +inline const Color3 & +Color3::operator /= (const Color3 &c) +{ + *((Vec3 *) this) /= c; + return *this; +} + +template +inline const Color3 & +Color3::operator /= (T a) +{ + *((Vec3 *) this) /= a; + return *this; +} + +template +inline Color3 +Color3::operator / (const Color3 &c) const +{ + return Color3 (*(Vec3 *)this / (const Vec3 &)c); +} + +template +inline Color3 +Color3::operator / (T a) const +{ + return Color3 (*(Vec3 *)this / a); +} + +//----------------------- +// Implementation of Color4 +//----------------------- + +template +inline T & +Color4::operator [] (int i) +{ + return (&r)[i]; +} + +template +inline const T & +Color4::operator [] (int i) const +{ + return (&r)[i]; +} + +template +inline +Color4::Color4 () +{ + // empty +} + +template +inline +Color4::Color4 (T x) +{ + r = g = b = a = x; +} + +template +inline +Color4::Color4 (T x, T y, T z, T w) +{ + r = x; + g = y; + b = z; + a = w; +} + +template +inline +Color4::Color4 (const Color4 &v) +{ + r = v.r; + g = v.g; + b = v.b; + a = v.a; +} + +template +template +inline +Color4::Color4 (const Color4 &v) +{ + r = T (v.r); + g = T (v.g); + b = T (v.b); + a = T (v.a); +} + +template +inline const Color4 & +Color4::operator = (const Color4 &v) +{ + r = v.r; + g = v.g; + b = v.b; + a = v.a; + return *this; +} + +template +template +inline void +Color4::setValue (S x, S y, S z, S w) +{ + r = T (x); + g = T (y); + b = T (z); + a = T (w); +} + +template +template +inline void +Color4::setValue (const Color4 &v) +{ + r = T (v.r); + g = T (v.g); + b = T (v.b); + a = T (v.a); +} + +template +template +inline void +Color4::getValue (S &x, S &y, S &z, S &w) const +{ + x = S (r); + y = S (g); + z = S (b); + w = S (a); +} + +template +template +inline void +Color4::getValue (Color4 &v) const +{ + v.r = S (r); + v.g = S (g); + v.b = S (b); + v.a = S (a); +} + +template +inline T * +Color4::getValue() +{ + return (T *) &r; +} + +template +inline const T * +Color4::getValue() const +{ + return (const T *) &r; +} + +template +template +inline bool +Color4::operator == (const Color4 &v) const +{ + return r == v.r && g == v.g && b == v.b && a == v.a; +} + +template +template +inline bool +Color4::operator != (const Color4 &v) const +{ + return r != v.r || g != v.g || b != v.b || a != v.a; +} + +template +inline const Color4 & +Color4::operator += (const Color4 &v) +{ + r += v.r; + g += v.g; + b += v.b; + a += v.a; + return *this; +} + +template +inline Color4 +Color4::operator + (const Color4 &v) const +{ + return Color4 (r + v.r, g + v.g, b + v.b, a + v.a); +} + +template +inline const Color4 & +Color4::operator -= (const Color4 &v) +{ + r -= v.r; + g -= v.g; + b -= v.b; + a -= v.a; + return *this; +} + +template +inline Color4 +Color4::operator - (const Color4 &v) const +{ + return Color4 (r - v.r, g - v.g, b - v.b, a - v.a); +} + +template +inline Color4 +Color4::operator - () const +{ + return Color4 (-r, -g, -b, -a); +} + +template +inline const Color4 & +Color4::negate () +{ + r = -r; + g = -g; + b = -b; + a = -a; + return *this; +} + +template +inline const Color4 & +Color4::operator *= (const Color4 &v) +{ + r *= v.r; + g *= v.g; + b *= v.b; + a *= v.a; + return *this; +} + +template +inline const Color4 & +Color4::operator *= (T x) +{ + r *= x; + g *= x; + b *= x; + a *= x; + return *this; +} + +template +inline Color4 +Color4::operator * (const Color4 &v) const +{ + return Color4 (r * v.r, g * v.g, b * v.b, a * v.a); +} + +template +inline Color4 +Color4::operator * (T x) const +{ + return Color4 (r * x, g * x, b * x, a * x); +} + +template +inline const Color4 & +Color4::operator /= (const Color4 &v) +{ + r /= v.r; + g /= v.g; + b /= v.b; + a /= v.a; + return *this; +} + +template +inline const Color4 & +Color4::operator /= (T x) +{ + r /= x; + g /= x; + b /= x; + a /= x; + return *this; +} + +template +inline Color4 +Color4::operator / (const Color4 &v) const +{ + return Color4 (r / v.r, g / v.g, b / v.b, a / v.a); +} + +template +inline Color4 +Color4::operator / (T x) const +{ + return Color4 (r / x, g / x, b / x, a / x); +} + + +template +std::ostream & +operator << (std::ostream &s, const Color4 &v) +{ + return s << '(' << v.r << ' ' << v.g << ' ' << v.b << ' ' << v.a << ')'; +} + +//----------------------------------------- +// Implementation of reverse multiplication +//----------------------------------------- + +template +inline Color4 +operator * (S x, const Color4 &v) +{ + return Color4 (x * v.r, x * v.g, x * v.b, x * v.a); +} + +} // namespace Imath + +#endif