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<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="turninformation_8h.html">turninformation.h</a>"</span>
<a name="l00025"></a>00025
-<a name="l00026"></a>00026 <span class="keyword">const</span> <span class="keywordtype">int</span> ChessClock::UPDATEINTERVAL;
+<a name="l00026"></a>00026 <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a848e42d72b3470578f0f958106894b4f">ChessClock::UPDATEINTERVAL</a>;
<a name="l00027"></a>00027
<a name="l00028"></a><a class="code" href="class_chess_clock.html#af4d3718b1e746317749bbb992688dcd8">00028</a> <a class="code" href="class_chess_clock.html#af4d3718b1e746317749bbb992688dcd8">ChessClock::ChessClock</a>(<span class="keywordtype">bool</span> white, QWidget *parent) :
<a name="l00029"></a>00029 QWidget(parent)
<a name="l00030"></a>00030 {
-<a name="l00031"></a>00031 isWhite_ = white;
-<a name="l00032"></a>00032 loser_ = <span class="keyword">false</span>;
-<a name="l00033"></a>00033 turn_ = 0;
-<a name="l00034"></a>00034 timePlayedBeforeTurn_ = 0;
-<a name="l00035"></a>00035 status_ = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a62801e3ac4d8e7f2889090525598b181" title="Not turn.">NotRunning</a>;
-<a name="l00036"></a>00036 another_ = 0;
-<a name="l00037"></a>00037
-<a name="l00038"></a>00038 <span class="comment">// Set clock timer calculating played time</span>
-<a name="l00039"></a>00039 clockTime_.start();
-<a name="l00040"></a>00040
-<a name="l00041"></a>00041 <span class="comment">// Set updating timer</span>
-<a name="l00042"></a>00042 updateTimer_.setInterval( UPDATEINTERVAL );
-<a name="l00043"></a>00043 connect( &updateTimer_, SIGNAL(timeout),<span class="keyword">this</span>,SLOT(<a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>()));
-<a name="l00044"></a>00044 }
-<a name="l00045"></a>00045
-<a name="l00046"></a><a class="code" href="class_chess_clock.html#a49504d86896ef3f724b2aa481c85435a">00046</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a49504d86896ef3f724b2aa481c85435a" title="Start new turn.">ChessClock::startTurn</a>()
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 turn_++;
-<a name="l00049"></a>00049
-<a name="l00050"></a>00050 <span class="comment">// Turn information for this new turn</span>
-<a name="l00051"></a>00051 currentTurn_ = <span class="keyword">new</span> <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>(turn_, isWhite_);
-<a name="l00052"></a>00052 clockTime_.restart();
-<a name="l00053"></a>00053 status_=<a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28ac717f6fe8e135ffff8153ec7d5b2b36c" title="Turn running.">Running</a>;
-<a name="l00054"></a>00054
-<a name="l00055"></a>00055 <span class="comment">// Repaint clock</span>
-<a name="l00056"></a>00056 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
-<a name="l00057"></a>00057 }
-<a name="l00058"></a>00058
-<a name="l00059"></a><a class="code" href="class_chess_clock.html#a461145515ab3854c079937143026a047">00059</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a461145515ab3854c079937143026a047" title="Pause clock.">ChessClock::pauseTurn</a>()
-<a name="l00060"></a>00060 {
-<a name="l00061"></a>00061 <span class="comment">// Update turn time</span>
-<a name="l00062"></a>00062 currentTurn_-><a class="code" href="class_turn_information.html#a355359f883ab74e549b5e439ea7e827e">addTime</a>( clockTime_.restart() );
-<a name="l00063"></a>00063 status_ = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a71899c98710fe6d3a18a5d3f1029e9d9" title="Turn paused.">Paused</a>;
-<a name="l00064"></a>00064 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
-<a name="l00065"></a>00065 }
-<a name="l00066"></a>00066
-<a name="l00067"></a><a class="code" href="class_chess_clock.html#ae0686cb1be507be4c7c411898ba52495">00067</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#ae0686cb1be507be4c7c411898ba52495" title="Continue paused game.">ChessClock::continueTurn</a>()
-<a name="l00068"></a>00068 {
-<a name="l00069"></a>00069 <span class="comment">// Continue paused game</span>
-<a name="l00070"></a>00070 <span class="comment">// Add pause duration to information object</span>
-<a name="l00071"></a>00071 currentTurn_-><a class="code" href="class_turn_information.html#ab8d3aa0183f400b64b217d39e920bb69">addPause</a>( clockTime_.restart() );
-<a name="l00072"></a>00072 status_ = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28ac717f6fe8e135ffff8153ec7d5b2b36c" title="Turn running.">Running</a>;
-<a name="l00073"></a>00073 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a>00076
-<a name="l00077"></a><a class="code" href="class_chess_clock.html#a2383619532d2e9e6557961616c722531">00077</a> <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>* <a class="code" href="class_chess_clock.html#a2383619532d2e9e6557961616c722531" title="End this turn.">ChessClock::endTurn</a>()
-<a name="l00078"></a>00078 {
-<a name="l00079"></a>00079 status_ = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a62801e3ac4d8e7f2889090525598b181" title="Not turn.">NotRunning</a>;
-<a name="l00080"></a>00080 <span class="comment">// Update turn time</span>
-<a name="l00081"></a>00081 currentTurn_-><a class="code" href="class_turn_information.html#a355359f883ab74e549b5e439ea7e827e">addTime</a>( clockTime_.restart());
-<a name="l00082"></a>00082 <span class="comment">// Count time played</span>
-<a name="l00083"></a>00083 timePlayedBeforeTurn_ = <a class="code" href="class_chess_clock.html#a90be9c7c27f000e7bcad1420d8f3e8b0" title="Get total time played.">getTimePlayed</a>();
-<a name="l00084"></a>00084 <span class="comment">// Count time available</span>
-<a name="l00085"></a>00085 timeAvailableBeforeTurn_ = <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">getTimeAvailable</a>();
+<a name="l00031"></a>00031 <a class="code" href="class_chess_clock.html#a844453fc4683c62d24b53b70fb68c1a9" title="Time available for play BEFORE this turn msecs !">isWhite_</a> = white;
+<a name="l00032"></a>00032 <a class="code" href="class_chess_clock.html#a4ed94dc49d57927eb518c3e7d93718b1" title="Another player&#39;s clock.">loser_</a> = <span class="keyword">false</span>;
+<a name="l00033"></a>00033 <a class="code" href="class_chess_clock.html#aba90e7b968a5d27fc8653f7690344f8d" title="Is player losed because of timeout.">turn_</a> = 0;
+<a name="l00034"></a>00034 <a class="code" href="class_chess_clock.html#a373e5774a0af5387c76006a1a24d770e">timePlayedBeforeTurn_</a> = 0;
+<a name="l00035"></a>00035 <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a> = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a62801e3ac4d8e7f2889090525598b181" title="Not turn.">NotRunning</a>;
+<a name="l00036"></a>00036 <a class="code" href="class_chess_clock.html#a2ec3c0ed0a5e9bee6bd0864c5c9e4452">another_</a> = 0;
+<a name="l00037"></a>00037 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a> = 0;
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="comment">// Set clock timer calculating played time</span>
+<a name="l00040"></a>00040 <a class="code" href="class_chess_clock.html#ae25ff9bfd3ccb8651b3e7890e712d1be" title="True if white player.">clockTime_</a>.start();
+<a name="l00041"></a>00041
+<a name="l00042"></a>00042 <span class="comment">// Set updating timer</span>
+<a name="l00043"></a>00043 <a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>.setInterval( <a class="code" href="class_chess_clock.html#a848e42d72b3470578f0f958106894b4f">UPDATEINTERVAL</a> );
+<a name="l00044"></a>00044 connect( &<a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>, SIGNAL(timeout()),<span class="keyword">this</span>,SLOT(<a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>()));
+<a name="l00045"></a>00045 }
+<a name="l00046"></a>00046
+<a name="l00047"></a><a class="code" href="class_chess_clock.html#a49504d86896ef3f724b2aa481c85435a">00047</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a49504d86896ef3f724b2aa481c85435a" title="Start new turn.">ChessClock::startTurn</a>()
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049 <a class="code" href="class_chess_clock.html#aba90e7b968a5d27fc8653f7690344f8d" title="Is player losed because of timeout.">turn_</a>++;
+<a name="l00050"></a>00050
+<a name="l00051"></a>00051 <span class="comment">// Turn information for this new turn</span>
+<a name="l00052"></a>00052 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a> = <span class="keyword">new</span> <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>(<a class="code" href="class_chess_clock.html#aba90e7b968a5d27fc8653f7690344f8d" title="Is player losed because of timeout.">turn_</a>, <a class="code" href="class_chess_clock.html#a844453fc4683c62d24b53b70fb68c1a9" title="Time available for play BEFORE this turn msecs !">isWhite_</a>);
+<a name="l00053"></a>00053 <a class="code" href="class_chess_clock.html#ae25ff9bfd3ccb8651b3e7890e712d1be" title="True if white player.">clockTime_</a>.restart();
+<a name="l00054"></a>00054 <a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>.start();
+<a name="l00055"></a>00055 <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a>=<a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28ac717f6fe8e135ffff8153ec7d5b2b36c" title="Turn running.">Running</a>;
+<a name="l00056"></a>00056
+<a name="l00057"></a>00057 <span class="comment">// Repaint clock</span>
+<a name="l00058"></a>00058 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
+<a name="l00059"></a>00059 }
+<a name="l00060"></a>00060
+<a name="l00061"></a><a class="code" href="class_chess_clock.html#a461145515ab3854c079937143026a047">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a461145515ab3854c079937143026a047" title="Pause clock.">ChessClock::pauseTurn</a>()
+<a name="l00062"></a>00062 {
+<a name="l00063"></a>00063 <a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>.stop();
+<a name="l00064"></a>00064 <span class="comment">// Update turn time</span>
+<a name="l00065"></a>00065 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>-><a class="code" href="class_turn_information.html#a355359f883ab74e549b5e439ea7e827e">addTime</a>( <a class="code" href="class_chess_clock.html#ae25ff9bfd3ccb8651b3e7890e712d1be" title="True if white player.">clockTime_</a>.restart() );
+<a name="l00066"></a>00066 <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a> = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a71899c98710fe6d3a18a5d3f1029e9d9" title="Turn paused.">Paused</a>;
+<a name="l00067"></a>00067 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
+<a name="l00068"></a>00068 }
+<a name="l00069"></a>00069
+<a name="l00070"></a><a class="code" href="class_chess_clock.html#ae0686cb1be507be4c7c411898ba52495">00070</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#ae0686cb1be507be4c7c411898ba52495" title="Continue paused game.">ChessClock::continueTurn</a>()
+<a name="l00071"></a>00071 {
+<a name="l00072"></a>00072 <span class="comment">// Continue paused game</span>
+<a name="l00073"></a>00073 <span class="comment">// Add pause duration to information object</span>
+<a name="l00074"></a>00074 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>-><a class="code" href="class_turn_information.html#ab8d3aa0183f400b64b217d39e920bb69">addPause</a>( <a class="code" href="class_chess_clock.html#ae25ff9bfd3ccb8651b3e7890e712d1be" title="True if white player.">clockTime_</a>.restart() );
+<a name="l00075"></a>00075 <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a> = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28ac717f6fe8e135ffff8153ec7d5b2b36c" title="Turn running.">Running</a>;
+<a name="l00076"></a>00076 <a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>.start();
+<a name="l00077"></a>00077 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
+<a name="l00078"></a>00078 }
+<a name="l00079"></a>00079
+<a name="l00080"></a>00080
+<a name="l00081"></a><a class="code" href="class_chess_clock.html#a2383619532d2e9e6557961616c722531">00081</a> <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>* <a class="code" href="class_chess_clock.html#a2383619532d2e9e6557961616c722531" title="End this turn.">ChessClock::endTurn</a>()
+<a name="l00082"></a>00082 {
+<a name="l00083"></a>00083 <a class="code" href="class_chess_clock.html#a3493e745462457ebf5660754fe333fd2">updateTimer_</a>.stop();
+<a name="l00084"></a>00084 <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a> = <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28a62801e3ac4d8e7f2889090525598b181" title="Not turn.">NotRunning</a>;
+<a name="l00085"></a>00085
<a name="l00086"></a>00086 <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">updateClock</a>();
-<a name="l00087"></a>00087
-<a name="l00088"></a>00088 <span class="comment">// Close and return turn information</span>
-<a name="l00089"></a>00089 currentTurn_-><a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5" title="Mark turn ready.">turnReady</a>(timeAvailableBeforeTurn_ );
-<a name="l00090"></a>00090 <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>* information = currentTurn_;
-<a name="l00091"></a>00091 currentTurn_ = 0;
-<a name="l00092"></a>00092 <span class="keywordflow">return</span> information;
-<a name="l00093"></a>00093 }
+<a name="l00087"></a>00087 <span class="comment">// Count time played</span>
+<a name="l00088"></a>00088 <a class="code" href="class_chess_clock.html#a373e5774a0af5387c76006a1a24d770e">timePlayedBeforeTurn_</a> = <a class="code" href="class_chess_clock.html#a4bc0dedc29db4e121424b83605a3ec1b" title="Get total time played.">getTimePlayed</a>();
+<a name="l00089"></a>00089
+<a name="l00090"></a>00090 <span class="comment">// Count time available</span>
+<a name="l00091"></a>00091 <span class="comment">// This update current turn</span>
+<a name="l00092"></a>00092 <a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a> = <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">getTimeAvailable</a>();
+<a name="l00093"></a>00093
<a name="l00094"></a>00094
-<a name="l00095"></a><a class="code" href="class_chess_clock.html#aa19330404a35872591d45d24fb52572e">00095</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#aa19330404a35872591d45d24fb52572e" title="Set another chess clock for connecting.">ChessClock::setAnother</a>(<a class="code" href="class_chess_clock.html" title="Clock of a individual player.">ChessClock</a> *another)
-<a name="l00096"></a>00096 {
-<a name="l00097"></a>00097 another_ = another;
-<a name="l00098"></a>00098 }
+<a name="l00095"></a>00095 <span class="comment">// Close and return turn information</span>
+<a name="l00096"></a>00096 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>-><a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5" title="Mark turn ready.">turnReady</a>(<a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a> );
+<a name="l00097"></a>00097 <a class="code" href="class_turn_information.html" title="Turn information class.">TurnInformation</a>* information = <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>;
+<a name="l00098"></a>00098 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a> = 0;
<a name="l00099"></a>00099
-<a name="l00100"></a><a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16">00100</a> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">ChessClock::getTimeAvailable</a>()
-<a name="l00101"></a>00101 {
-<a name="l00102"></a>00102 <span class="comment">// Most simple - will be overwritten in more complex time controls:</span>
-<a name="l00103"></a>00103 <span class="comment">// subtract duration time!</span>
-<a name="l00104"></a>00104 <span class="keywordflow">if</span>( currentTurn_)
-<a name="l00105"></a>00105 <span class="keywordflow">return</span> timeAvailableBeforeTurn_-currentTurn_-><a class="code" href="class_turn_information.html#a04e622dacea74dbc558b1a4260bff9a6" title="Duration of turn.">getDuration</a>();
-<a name="l00106"></a>00106 <span class="keywordflow">else</span>
-<a name="l00107"></a>00107 <span class="keywordflow">return</span> timeAvailableBeforeTurn_;
-<a name="l00108"></a>00108 }
-<a name="l00109"></a>00109
-<a name="l00110"></a>00110
-<a name="l00111"></a><a class="code" href="class_chess_clock.html#a90be9c7c27f000e7bcad1420d8f3e8b0">00111</a> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a90be9c7c27f000e7bcad1420d8f3e8b0" title="Get total time played.">ChessClock::getTimePlayed</a>()<span class="keyword"> const</span>
-<a name="l00112"></a>00112 <span class="keyword"></span>{
-<a name="l00113"></a>00113 <span class="comment">// Count time played time</span>
-<a name="l00114"></a>00114 <span class="keywordflow">if</span>( currentTurn_ )
-<a name="l00115"></a>00115 <span class="keywordflow">return</span> timePlayedBeforeTurn_ + currentTurn_-><a class="code" href="class_turn_information.html#a04e622dacea74dbc558b1a4260bff9a6" title="Duration of turn.">getDuration</a>();
-<a name="l00116"></a>00116 <span class="keywordflow">else</span>
-<a name="l00117"></a>00117 <span class="keywordflow">return</span> timePlayedBeforeTurn_;
-<a name="l00118"></a>00118 }
-<a name="l00119"></a>00119
-<a name="l00120"></a><a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979">00120</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">ChessClock::updateClock</a>()
-<a name="l00121"></a>00121 {
-<a name="l00122"></a>00122 <span class="comment">// Check loser</span>
-<a name="l00123"></a>00123 <span class="keywordflow">if</span>( another_ && !another_-><a class="code" href="class_chess_clock.html#a8ee162da0545410332d3fc1c4696b64a">isLoser</a>())
-<a name="l00124"></a>00124 {
-<a name="l00125"></a>00125 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">getTimeAvailable</a>() < 0 && !loser_)
-<a name="l00126"></a>00126 {
-<a name="l00127"></a>00127 loser_ = <span class="keyword">true</span>;
-<a name="l00128"></a>00128 emit <a class="code" href="class_chess_clock.html#a9406ad0b60047e6605cf3e41c8a47b13">timeOutLoser</a>();
-<a name="l00129"></a>00129 }
-<a name="l00130"></a>00130
-<a name="l00131"></a>00131 }
-<a name="l00132"></a>00132 <a class="code" href="class_chess_clock.html#a349c7c108551649a9885651c5470e2dd" title="Refresh clock information.">repaintClock</a>();
+<a name="l00100"></a>00100 emit <a class="code" href="class_chess_clock.html#a832bb1a623c56078c91be7d67b12dea9">turnEnded</a>();
+<a name="l00101"></a>00101 <span class="keywordflow">return</span> information;
+<a name="l00102"></a>00102 }
+<a name="l00103"></a>00103
+<a name="l00104"></a><a class="code" href="class_chess_clock.html#aa19330404a35872591d45d24fb52572e">00104</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#aa19330404a35872591d45d24fb52572e" title="Set another chess clock for connecting.">ChessClock::setAnother</a>(<a class="code" href="class_chess_clock.html" title="Clock of a individual player.">ChessClock</a> *another)
+<a name="l00105"></a>00105 {
+<a name="l00106"></a>00106 <a class="code" href="class_chess_clock.html#a2ec3c0ed0a5e9bee6bd0864c5c9e4452">another_</a> = another;
+<a name="l00107"></a>00107 }
+<a name="l00108"></a>00108
+<a name="l00109"></a><a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16">00109</a> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">ChessClock::getTimeAvailable</a>()
+<a name="l00110"></a>00110 {
+<a name="l00111"></a>00111 <span class="comment">// Most simple - will be overwritten in more complex time controls:</span>
+<a name="l00112"></a>00112 <span class="comment">// subtract duration time!</span>
+<a name="l00113"></a>00113 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>)
+<a name="l00114"></a>00114 {
+<a name="l00115"></a>00115 <span class="comment">// Update turn time</span>
+<a name="l00116"></a>00116 <span class="keywordflow">return</span> <a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a>-<a class="code" href="class_chess_clock.html#a781fff762250f63de87d12f5d88ae5ed" title="Get time played current turn.">currentTurnPlayed</a>();
+<a name="l00117"></a>00117 }
+<a name="l00118"></a>00118 <span class="keywordflow">else</span>
+<a name="l00119"></a>00119 <span class="keywordflow">return</span> <a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a>;
+<a name="l00120"></a>00120 }
+<a name="l00121"></a>00121
+<a name="l00122"></a>00122
+<a name="l00123"></a><a class="code" href="class_chess_clock.html#a4bc0dedc29db4e121424b83605a3ec1b">00123</a> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a4bc0dedc29db4e121424b83605a3ec1b" title="Get total time played.">ChessClock::getTimePlayed</a>()
+<a name="l00124"></a>00124 {
+<a name="l00125"></a>00125 <span class="keywordflow">return</span> <a class="code" href="class_chess_clock.html#a373e5774a0af5387c76006a1a24d770e">timePlayedBeforeTurn_</a> + <a class="code" href="class_chess_clock.html#a781fff762250f63de87d12f5d88ae5ed" title="Get time played current turn.">currentTurnPlayed</a>();
+<a name="l00126"></a>00126 }
+<a name="l00127"></a>00127
+<a name="l00128"></a>00128
+<a name="l00129"></a><a class="code" href="class_chess_clock.html#af0415d0184abb73d9ee3348635c3e0d8">00129</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#af0415d0184abb73d9ee3348635c3e0d8" title="Set time available.">ChessClock::setTimeAvailable</a>(<span class="keywordtype">int</span> msecs)
+<a name="l00130"></a>00130 {
+<a name="l00131"></a>00131 <a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a> = msecs;
+<a name="l00132"></a>00132 }
<a name="l00133"></a>00133
-<a name="l00134"></a>00134 }
-<a name="l00135"></a>00135
+<a name="l00134"></a>00134
+<a name="l00135"></a><a class="code" href="class_chess_clock.html#a7726be810822d28f039252e29e8377d5">00135</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a7726be810822d28f039252e29e8377d5" title="Add time.">ChessClock::addTime</a>(<span class="keywordtype">int</span> msecs)
+<a name="l00136"></a>00136 {
+<a name="l00137"></a>00137 <a class="code" href="class_chess_clock.html#abbce62e8c796244cadb1a5413469ca1b" title="Time played in this game BEFORE this turn msecs.">timeAvailableBeforeTurn_</a> += msecs;
+<a name="l00138"></a>00138 }
+<a name="l00139"></a>00139
+<a name="l00140"></a><a class="code" href="class_chess_clock.html#a781fff762250f63de87d12f5d88ae5ed">00140</a> <span class="keywordtype">int</span> <a class="code" href="class_chess_clock.html#a781fff762250f63de87d12f5d88ae5ed" title="Get time played current turn.">ChessClock::currentTurnPlayed</a>()
+<a name="l00141"></a>00141 {
+<a name="l00142"></a>00142 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a> )
+<a name="l00143"></a>00143 {
+<a name="l00144"></a>00144 <span class="comment">// Update current time</span>
+<a name="l00145"></a>00145 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#ad2d4601fbc0dae0599a95ce7924c9902" title="Current turn.">status_</a> == <a class="code" href="class_chess_clock.html#a4a819ca828d25e17dd5975a2ea935d28ac717f6fe8e135ffff8153ec7d5b2b36c" title="Turn running.">Running</a> )
+<a name="l00146"></a>00146 <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>-><a class="code" href="class_turn_information.html#a355359f883ab74e549b5e439ea7e827e">addTime</a>( <a class="code" href="class_chess_clock.html#ae25ff9bfd3ccb8651b3e7890e712d1be" title="True if white player.">clockTime_</a>.restart());
+<a name="l00147"></a>00147
+<a name="l00148"></a>00148 <span class="comment">// Return current time</span>
+<a name="l00149"></a>00149 <span class="keywordflow">return</span> <a class="code" href="class_chess_clock.html#a0eb205f7484c7cf2a0be1f8bec78bf68">currentTurn_</a>-><a class="code" href="class_turn_information.html#a04e622dacea74dbc558b1a4260bff9a6" title="Duration of turn.">getDuration</a>();
+<a name="l00150"></a>00150 }
+<a name="l00151"></a>00151 <span class="keywordflow">else</span>
+<a name="l00152"></a>00152 <span class="comment">// No current turn!</span>
+<a name="l00153"></a>00153 <span class="keywordflow">return</span> 0;
+<a name="l00154"></a>00154 }
+<a name="l00155"></a>00155
+<a name="l00156"></a><a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979">00156</a> <span class="keywordtype">void</span> <a class="code" href="class_chess_clock.html#a2262f5bb09794ef7a40c62c0c28a6979" title="Update clock information, check looser state and refresh.">ChessClock::updateClock</a>()
+<a name="l00157"></a>00157 {
+<a name="l00158"></a>00158 <span class="comment">// Check loser</span>
+<a name="l00159"></a>00159 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#a2ec3c0ed0a5e9bee6bd0864c5c9e4452">another_</a> && !<a class="code" href="class_chess_clock.html#a2ec3c0ed0a5e9bee6bd0864c5c9e4452">another_</a>-><a class="code" href="class_chess_clock.html#a8ee162da0545410332d3fc1c4696b64a">isLoser</a>())
+<a name="l00160"></a>00160 {
+<a name="l00161"></a>00161 <span class="keywordflow">if</span>( <a class="code" href="class_chess_clock.html#a8e7d214dcc13dcd1087d2281fe96ce16" title="Get total time available.">getTimeAvailable</a>() < 0 && !<a class="code" href="class_chess_clock.html#a4ed94dc49d57927eb518c3e7d93718b1" title="Another player&#39;s clock.">loser_</a>)
+<a name="l00162"></a>00162 {
+<a name="l00163"></a>00163 <a class="code" href="class_chess_clock.html#a4ed94dc49d57927eb518c3e7d93718b1" title="Another player&#39;s clock.">loser_</a> = <span class="keyword">true</span>;
+<a name="l00164"></a>00164 emit <a class="code" href="class_chess_clock.html#a9406ad0b60047e6605cf3e41c8a47b13">timeOutLoser</a>();
+<a name="l00165"></a>00165 }
+<a name="l00166"></a>00166
+<a name="l00167"></a>00167 }
+<a name="l00168"></a>00168 <a class="code" href="class_chess_clock.html#a349c7c108551649a9885651c5470e2dd" title="Refresh clock information.">repaintClock</a>();
+<a name="l00169"></a>00169
+<a name="l00170"></a>00170 }
+<a name="l00171"></a>00171
</pre></div></div>
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-<hr class="footer"/><address style="text-align: right;"><small>Generated on Sat Aug 14 01:28:48 2010 for Chess Clock by
+<hr class="footer"/><address style="text-align: right;"><small>Generated on Mon Aug 16 21:44:24 2010 for Chess Clock by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.3 </small></address>
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