Add timer to update text color
[evehomescreen] / src / widget.cpp
index 9e304d2..a6694fd 100644 (file)
@@ -10,6 +10,8 @@
 #include <QtDebug>
 #include <QNetworkConfigurationManager>
 #include <QSettings>
+#include <QTimer>
+#include <QDateTime>
 
 QTM_USE_NAMESPACE
 
@@ -19,15 +21,26 @@ Widget::Widget(QWidget *parent)
     m_training(NULL),
     m_net(new QNetworkConfigurationManager(this)),
     m_skills(new SkillTree(this)),
-    m_model(new EveModel)
+    m_model(new EveModel),
+    m_timer(new QTimer(this)),
+    m_updateTimer(new QTimer(this))
 {
     setAlignment(Qt::AlignCenter);
     setAttribute(Qt::WA_TranslucentBackground);
     setGeometry(0,0,150,180);
     connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
+    connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
     m_skills->loadSkills();
     m_model->loadSettings();
     m_settings->setModel(m_model);
+    EveCharacter *c = m_model->selectedCharacter();
+    if (c != NULL) {
+        loadTraining();
+    }
+    m_timer->setSingleShot(true);
+    connect(m_timer,SIGNAL(timeout()),this,SLOT(loadTraining()));
+    m_updateTimer->setSingleShot(true);
+    connect(m_updateTimer,SIGNAL(timeout()),this,SLOT(update()));
 }
 
 Widget::~Widget()
@@ -44,10 +57,11 @@ QSize Widget::sizeHint() const
 void Widget::paintEvent(QPaintEvent *event)
 {
     QPainter p(this);
-    p.setBrush(QColor(0, 0, 0, 128));
+    QColor bgColor(0, 0, 0, 128);
+    p.setBrush(bgColor);
     p.setPen(Qt::NoPen);
     p.drawRoundedRect(rect(), 25, 25);
-    p.setPen(Qt::white);
+
     QFont dFont(p.font());
     dFont.setPixelSize(15);
     p.setFont(dFont);
@@ -58,14 +72,30 @@ void Widget::paintEvent(QPaintEvent *event)
             p.drawPixmap(iconLoc,*(character->characterIcon));
         }
         QRect nameLoc(0,10,150,20);
+        p.setPen(Qt::white);
         p.drawText(nameLoc,Qt::AlignCenter,character->name);
-        if (m_training) {
+        if (m_training && m_training->training) {
+            int timeLeft = m_training->currentTime.secsTo(m_training->lastTraining().endTime);
+            qDebug() << "Time left:" << timeLeft;
+            if (timeLeft < 60*60*24) {
+                        // Queue not full -> yellow text
+
+                QColor penColor(254,241,53);
+                p.setPen(penColor);
+            }
+
+            QRect skillTitle(0,100,150,50);
+            p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
+                       QString("%1 %2").arg(m_skills->skillName(m_training->firstTraining().typeId))
+                                       .arg(m_training->firstTraining().level));
+            QRect skillLoc(0,145,150,20);
+            p.drawText(skillLoc,Qt::AlignCenter,m_training->firstTraining().endTime.toString(Qt::SystemLocaleShortDate));
+        } else {
+
             QRect skillTitle(0,110,150,50);
+            p.setPen(Qt::red);
             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
-                       QString("%1 %2").arg(m_skills->skillName(m_training->typeId))
-                                       .arg(m_training->level));
-            QRect skillLoc(0,155,150,20);
-            p.drawText(skillLoc,Qt::AlignCenter,m_training->endTime.toString(Qt::SystemLocaleShortDate));
+                       "No skill in training");
         }
 
     }
@@ -84,16 +114,28 @@ void Widget::showSettingsDialog()
         EveCharacter *character = m_model->selectedCharacter();
         if (character != NULL) {
             qDebug() << "Got character " << character->name;
-
             connect(character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
             character->fetchImage();
-            qDebug() << "Fetch skills";
+
+            loadTraining();
+        }
+    }
+}
+
+void Widget::loadTraining()
+{
+    EveCharacter *character = m_model->selectedCharacter();
+    if (character != NULL) {
+
+        qDebug() << "Fetch skills";
+        if (m_training == NULL) {
             m_training = new EveSkillTraining(this);
-            m_training->setAccount(m_settings->model().data());
-            m_training->setCharacter(character);
-            connect(m_training,SIGNAL(finished()),this,SLOT(update()));
-            m_training->fetchInfo();
+            connect(m_training,SIGNAL(finished()),this,SLOT(trainingLoaded()));
         }
+        m_training->setAccount(m_settings->model().data());
+        m_training->setCharacter(character);
+
+        m_training->fetchInfo();
     }
 }
 
@@ -112,3 +154,30 @@ void Widget::onlineStateChanged(bool online)
     }
 }
 
+void Widget::trainingLoaded()
+{
+    qDebug() << "Training loaded";
+    if (m_training != NULL && m_training->training) {
+        QDateTime limit = (m_training->cachedUntil > m_training->lastTraining().endTime) ?
+                          m_training->cachedUntil : m_training->lastTraining().endTime;
+
+        qDebug() << "Next refresh:" << limit.toString(Qt::SystemLocaleShortDate);
+        int interval = 1000 * (m_training->currentTime.secsTo(limit) + 15);
+        //qDebug() << "Timer interval" << interval;
+        if (m_timer->isActive()) {
+            m_timer->stop();
+        }
+
+        m_timer->setInterval( interval );
+        m_timer->start();
+        if (m_updateTimer->isActive())
+            m_updateTimer->stop();
+
+        QDateTime nextUpdate = m_training->lastTraining().endTime;
+        nextUpdate.addSecs(-1*60*60*24);
+        m_updateTimer->setInterval(1000 * (m_training->currentTime.secsTo(nextUpdate) + 15));
+        m_updateTimer->start();
+
+    }
+    update();
+}