+/*
+ Image Puzzle - A set your pieces straight game
+ Copyright (C) 2009 Timo Härkönen
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "settingsdialog.h"
#include "settings.h"
#include "defines.h"
#include <QGroupBox>
#include <QVBoxLayout>
#include <QHBoxLayout>
+#include <QComboBox>
+#include <QFileDialog>
+#include <QDir>
+#include <QLabel>
+
+#include <QDebug>
SettingsDialog::SettingsDialog(QWidget *parent) :
QDialog(parent)
buttonGroup_ = new QGroupBox(tr("Difficulty"));
buttonGroup_->setLayout(buttonLayout_);
+ QStringList items;
+ items << DEFAULT_IMAGE_TXT << RANDOM_IMAGE_TXT << SELECT_IMAGE_TXT;
+
+ imageCombo_ = new QComboBox;
+ imageCombo_->addItems(items);
+ imageCombo_->setCurrentIndex(1);
+
+ selectedImageLabel_ = new QLabel(tr("n/a"));
+
+ applyButton_ = new QPushButton(tr("Play"));
+
mainLayout_ = new QVBoxLayout;
mainLayout_->addWidget(buttonGroup_);
+ mainLayout_->addWidget(imageCombo_);
+ mainLayout_->addWidget(selectedImageLabel_);
+ mainLayout_->addWidget(applyButton_);
+
+ selectedImageLabel_->setVisible(false);
setLayout(mainLayout_);
connect(easyButton_, SIGNAL(toggled(bool)), this, SLOT(difficultySelectionChanged(bool)));
+ //connect(imageCombo_, SIGNAL(currentIndexChanged(QString)), this, SLOT(imageSelectionChanged(QString)));
+ connect(imageCombo_, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
+ connect(applyButton_, SIGNAL(clicked()), this, SLOT(applyClicked()));
+}
+
+int SettingsDialog::exec()
+{
+ // Making sure that a random image is picked when starting a new game after the first game (fix me)
+ if(imageCombo_->currentText() == RANDOM_IMAGE_TXT) {
+ imageSelectionChanged(RANDOM_IMAGE_TXT);
+ }
+
+ return QDialog::exec();
}
void SettingsDialog::difficultySelectionChanged(bool value)
Settings::instance()->setPieceCount(HARD_PIECE_COUNT);
}
}
+
+void SettingsDialog::imageSelectionChanged(const QString &txt)
+{
+ if(txt == RANDOM_IMAGE_TXT) {
+ qDebug() << "Random image selected";
+
+ // Get random image from ~/MyDocs/.images/
+ //TODO: images from other directories
+ QStringList filters;
+ filters << "*.jpg" << "*.png" << "*.xpm";
+
+ QDir dir(QDir::homePath() + QLatin1String("/MyDocs/.images"));
+ //dir.setNameFilters(filters);
+
+ QStringList pics = dir.entryList(filters, QDir::Files | QDir::NoSymLinks);
+
+ //qDebug() << QString("pics list contains %1 entries").arg(pics.count());
+
+ if(!pics.isEmpty()) {
+ QString path = QDir::homePath() + QLatin1String("/MyDocs/.images/") + pics.at(qrand() % pics.count());
+ Settings::instance()->setImage(QPixmap(path));
+ Settings::instance()->setImagePath(path);
+ }
+ else {
+ Settings::instance()->setImage(QPixmap(":/images/default.jpg"));
+ Settings::instance()->setImagePath("default");
+ }
+
+ if(selectedImageLabel_->isVisible()) {
+ selectedImageLabel_->setVisible(false);
+ }
+ }
+ else if(txt == SELECT_IMAGE_TXT) {
+ //qDebug() << "Select image... selected";
+
+ // Open file selection dialog
+ QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"),
+ QDir::homePath() + QLatin1String("/MyDocs/.images"),
+ tr("Images (*.png *.xpm *.jpg)"));
+
+ Settings::instance()->setImage(QPixmap(fileName));
+ Settings::instance()->setImagePath(fileName);
+
+ selectedImageLabel_->setText(fileName);
+
+ if(!selectedImageLabel_->isVisible() && !fileName.isEmpty()) {
+ selectedImageLabel_->setVisible(true);
+ }
+ }
+ else {
+ //qDebug() << "Default image selected";
+
+ Settings::instance()->setImage(0);
+ Settings::instance()->setImagePath("default");
+
+ if(selectedImageLabel_->isVisible()) {
+ selectedImageLabel_->setVisible(false);
+ }
+ }
+}
+
+void SettingsDialog::applyClicked()
+{
+ this->done(1);
+}