#include "../playlist.h"
#include <phonon/MediaObject>
#include <phonon/AudioOutput>
-#include <phonon/VolumeSlider>
#include <phonon/Effect>
#include <phonon/Path>
#include <QStack>
using SomePlayer::DataObjects::Track;
using SomePlayer::DataObjects::TrackMetadata;
using SomePlayer::DataObjects::Playlist;
+using SomePlayer::DataObjects::LastPlayed;
using SomePlayer::Storage::Config;
namespace SomePlayer {
enum PlayerState { PLAYER_STOPPED, PLAYER_PLAYING, PLAYER_PAUSED, PLAYER_LOADING, PLAYER_DONE, PLAYER_ERROR };
enum RepeatRule {REPEAT_NO, REPEAT_ALL, REPEAT_ONE};
- class Randomizer {
- public:
- void setPlaylist(QList<int>);
- int next();
- private:
- QList<int> _playlist;
- QList<int> _rand;
- void _shuffle();
- int _current;
- };
-
class Player : public QObject
{
Q_OBJECT
public:
explicit Player(QObject *parent = 0);
-
+ ~Player();
bool random() {return _random;}
RepeatRule repeat() {return _repeat;}
- int volume() {return (int)(_output->volume()*100 + 0.5);}
Phonon::MediaObject* mediaObject() {return _player;}
bool equalizerEnabled() {return _equalizer_enabled;}
bool equalizerAvailable() {return _equalizer != NULL;}
- PlayerState state() {return _state;}
-
+ Track current();
+ void setAwaitingSeek(int pos) {_awaiting_seek = true; _awaiting_seek_pos = pos;}
signals:
void stateChanged (PlayerState);
void trackChanged (Track);
void tick (int, int); // played | all (seconds)
void trackDone(Track);
+ void startPlaylist();
+ void saveLastPlayed(LastPlayed);
public slots:
void setTrackId(int id);
- void enqueue(int id);
+ void enqueue(int id); // refactor
void toggle();
void play();
+ void pause();
+ void playIfPaused();
void stop();
void next();
void prev();
void toggleRandom();
void toggleRepeat();
void seek(int);
- void setVolume(int);
void enableEqualizer();
void disableEqualizer();
void setEqualizerValue(int band, double value);
QString artist();
QString album();
QString title();
+ PlayerState state() {return _state;}
+ QString stateText();
private slots:
void _stateChanged(Phonon::State, Phonon::State);
void _tick(qint64);
private:
- Randomizer _randomizer;
- int _current;
- Track _track; // current track (workaround)
+ Track _track; // current track
bool _random;
RepeatRule _repeat;
bool _equalizer_enabled;
- QStack<int> _history;
- QQueue<int> _queue;
- QStack<int> _prev_history;
+ QList<Track> _history;
+ QList<Track> _queue;
Playlist _playlist;
Phonon::MediaObject *_player;
Phonon::AudioOutput *_output;
Phonon::Effect *_equalizer;
PlayerState _state;
Config _config;
-
void _set_source();
-
+ void _to_history(Track t);
+ void _truncate_history();
+ int _awaiting_seek_pos;
+ bool _awaiting_seek;
};
};
};