#include <QDebug>
-#include "mapscene.h"
+#include "mapcommon.h"
#include "mapengine.h"
+#include "maptile.h"
+
+#include "mapscene.h"
MapScene::MapScene(QObject *parent)
: QGraphicsScene(parent)
+ , m_isRemoveStackedTilesRunning(false)
+ , m_tilesSceneRect(QRect(0, 0, 0, 0))
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ setBackgroundBrush(Qt::lightGray);
+ setSceneRect(QRect(QPoint(MAP_SCENE_MIN_PIXEL_X, OSM_MAP_MIN_PIXEL_Y),
+ QPoint(MAP_SCENE_MAX_PIXEL_X, OSM_MAP_MAX_PIXEL_Y)));
+}
+
+void MapScene::addTile(int tileZoomLevel, QPoint tileNumber, const QPixmap &image, int viewZoomLevel)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ // tile might already be in the scene if expired tile was returned from the cache to be
+ // temporarily shown while downloading the fresh one.
+ QString hashKey = MapEngine::tilePath(tileZoomLevel, tileNumber.x(), tileNumber.y());
+ MapTile *oldTile = tileInScene(hashKey);
+ if (oldTile)
+ removeTile(oldTile);
+
+ MapTile *tile = new MapTile();
+ tile->setZoomLevel(tileZoomLevel, viewZoomLevel);
+ tile->setTileNumber(tileNumber);
+ tile->setPixmap(image);
+
+ m_mapTilesInScene.insert(hashKey, tile);
+ addItem(tile);
+
+ qDebug() << __PRETTY_FUNCTION__ << "tiles count:" << m_mapTilesInScene.count();
+
+ enqueueRemoveStackedTiles(tile);
+ removeOtherLevelTiles();
+}
+
+void MapScene::enqueueRemoveStackedTiles(MapTile *newTile)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ m_removeStackedTilesList << newTile;
+ if (!m_isRemoveStackedTilesRunning) {
+ m_isRemoveStackedTilesRunning = true;
+ QTimer::singleShot(0, this, SLOT(runNextStackedTilesRemoval()));
+ }
+}
+
+void MapScene::moveIntersectingItemsHorizontally(QRect from, int distance)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ QList<QGraphicsItem *> spanItems = items(from, Qt::IntersectsItemBoundingRect);
+ foreach (QGraphicsItem *item, spanItems) {
+ if (!dynamic_cast<MapTile *>(item))
+ item->moveBy(distance, 0);
+ }
+}
+
+MapTile* MapScene::tileInScene(QString hashKey)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ return m_mapTilesInScene.value(hashKey, 0);
+}
+
+void MapScene::runNextStackedTilesRemoval()
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ if (!m_removeStackedTilesList.isEmpty()) {
+ MapTile *tile = m_removeStackedTilesList.takeFirst();
+ removeStackedTiles(tile);
+ }
+
+ // schedule removal of the next tile if the list is not empty
+ if (!m_removeStackedTilesList.isEmpty())
+ QTimer::singleShot(0, this, SLOT(runNextStackedTilesRemoval()));
+ else
+ m_isRemoveStackedTilesRunning = false;
+}
+
+void MapScene::removeOtherLevelTiles()
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ for (int x = m_viewTilesGrid.left(); x <= m_viewTilesGrid.right(); x++) {
+ for (int y = m_viewTilesGrid.top(); y <= m_viewTilesGrid.bottom(); y++) {
+ if (!m_mapTilesInScene.contains(MapEngine::tilePath(m_zoomLevel, x, y)))
+ return;
+ }
+ }
+
+ foreach(MapTile *tile, m_mapTilesInScene) {
+ if (tile->zoomLevel() != m_zoomLevel) {
+ removeTile(tile);
+ qDebug() << __PRETTY_FUNCTION__ << "removed other level tile";
+ }
+ }
+}
+
+void MapScene::removeOutOfViewTiles(QRect tilesGrid, int zoomLevel)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ QList<QGraphicsItem *> viewItems = items(m_tilesSceneRect, Qt::IntersectsItemBoundingRect);
+ QList<QGraphicsItem *> allItems = items();
+
+ //Remove tiles which are in view from allTiles
+ foreach (QGraphicsItem *item, viewItems)
+ allItems.removeOne(item);
+
+ // note: add 1 so odd values are rounded up
+ int tilesGridWidthHalf = (tilesGrid.width() + 1) / 2;
+
+ // if view is near east limit of the map, then there is duplicate tiles also on the opposite
+ // side of the world which are removed from allTiles
+ if (tilesGrid.right() > (MapEngine::tileMaxIndex(zoomLevel) - tilesGridWidthHalf + MAP_GRID_PADDING)) {
+ QRect oppositeRect = m_tilesSceneRect;
+ oppositeRect.translate(-OMS_MAP_PIXELS_X, 0);
+ QList<QGraphicsItem *> oppositeItems = items(oppositeRect, Qt::IntersectsItemBoundingRect);
+ foreach (QGraphicsItem *item, oppositeItems)
+ allItems.removeOne(item);
+ }
+
+ // if view is near west limit of the map, then there is duplicate tiles also on the opposite
+ // side of the world which are removed from allTiles
+ if (tilesGrid.left() < (tilesGridWidthHalf - MAP_GRID_PADDING)) {
+ QRect oppositeRect = m_tilesSceneRect;
+ oppositeRect.translate(OMS_MAP_PIXELS_X, 0);
+ QList<QGraphicsItem *> oppositeItems = items(oppositeRect, Qt::IntersectsItemBoundingRect);
+ foreach (QGraphicsItem *item, oppositeItems)
+ allItems.removeOne(item);
+ }
+
+ //Remove tiles out of view
+ foreach (QGraphicsItem *item, allItems) {
+ MapTile *tile = dynamic_cast<MapTile *>(item);
+ if (tile)
+ removeTile(tile);
+ }
+}
+
+void MapScene::removeStackedTiles(MapTile *newTile)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ QRectF newTileSceneRect = newTile->sceneBoundingRect();
+
+ //Loop all items under new tile
+ QList<QGraphicsItem *> collidingItems = newTile->collidingItems(Qt::IntersectsItemBoundingRect);
+ foreach (QGraphicsItem *collidingItem, collidingItems) {
+ MapTile *collidingTile = dynamic_cast<MapTile *>(collidingItem);
+ if (collidingTile) {
+ if (newTile->zValue() > collidingTile->zValue()) {
+ // remove tile if it is fully obscured by new tile
+ QRectF collidingTileSceneRect = collidingTile->sceneBoundingRect();
+ if (newTileSceneRect.contains(collidingTileSceneRect))
+ removeTile(collidingTile);
+ }
+ }
+ }
+}
+
+void MapScene::removeTile(MapTile *tile)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ m_mapTilesInScene.remove(MapEngine::tilePath(tile->zoomLevel(),
+ tile->tileNumber().x(),
+ tile->tileNumber().y()));
+ removeItem(tile);
+ m_removeStackedTilesList.removeAll(tile);
+ delete tile;
+
+ qDebug() << __PRETTY_FUNCTION__ << "tiles count:" << m_mapTilesInScene.count();
+}
+
+void MapScene::setSceneVerticalOverlap(int viewHeight, int zoomLevel)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ int overlap = viewHeight / 2 * (1 << (OSM_MAX_ZOOM_LEVEL - zoomLevel));
+
+ QRect rect = sceneRect().toRect();
+ rect.setTop(OSM_MAP_MIN_PIXEL_Y - overlap);
+ rect.setBottom(OSM_MAP_MAX_PIXEL_Y + overlap);
+ setSceneRect(rect);
+}
+
+void MapScene::setTilesDrawingLevels(int zoomLevel)
+{
+ qDebug() << __PRETTY_FUNCTION__ << "zoomLevel:" << zoomLevel;
+
+ QList<QGraphicsItem *> allItems = items();
+
+ for (int i = 0; i < allItems.size(); ++i) {
+ MapTile *item = dynamic_cast<MapTile *>(allItems.at(i));
+ if (item)
+ item->setSceneLevel(zoomLevel);
+ }
+}
+
+void MapScene::setTilesGrid(QRect grid)
+{
+ qDebug() << __PRETTY_FUNCTION__ ;
+
+ m_viewTilesGrid = grid;
+}
+
+void MapScene::setZoomLevel(int zoomLevel)
{
- const int maxTilesPerSide = (1 << MAX_MAP_ZOOM_LEVEL);
- const int maxPixelsX = maxTilesPerSide * TILE_SIZE_X;
- const int maxPixelsY = maxTilesPerSide * TILE_SIZE_Y;
- setSceneRect(0, 0, maxPixelsX, maxPixelsY);
+ qDebug() << __PRETTY_FUNCTION__ ;
+
+ m_zoomLevel = zoomLevel;
+}
+
+void MapScene::spanItems(int zoomLevel, QPoint sceneCoordinate, QSize viewSize)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ // create rects for left and right side
+ QRect leftRect = sceneRect().toRect(); // this way we get the horizontal limits of the scene
+ leftRect.setTop(OSM_MAP_MIN_PIXEL_Y);
+ leftRect.setBottom(OSM_MAP_MAX_PIXEL_Y);
+ QRect rightRect = leftRect;
+
+ // calculate current horizontal area shown on the view
+ int viewSceneWidth = (1 << (OSM_MAX_ZOOM_LEVEL - zoomLevel)) * viewSize.width();
+ int viewSceneLeft = sceneCoordinate.x() - viewSceneWidth / 2;
+ int viewSceneRight = sceneCoordinate.x() + viewSceneWidth / 2;
+
+ // limit rects to include only area which really must be moved
+ leftRect.setRight(-1 - (OMS_MAP_PIXELS_X - 1 - viewSceneRight));
+ rightRect.setLeft(OMS_MAP_PIXELS_X + viewSceneLeft);
+
+ Q_ASSERT_X(leftRect.right() < viewSceneLeft, "spanning rect right value", "move rect is in the view area");
+ Q_ASSERT_X(rightRect.left() > viewSceneRight, "spanning rect left value", "move rect is in the view area");
+
+ // move all items which intersects the rects
+ if (leftRect.left() < leftRect.right())
+ moveIntersectingItemsHorizontally(leftRect, OMS_MAP_PIXELS_X);
+ if (rightRect.left() < rightRect.right())
+ moveIntersectingItemsHorizontally(rightRect, -OMS_MAP_PIXELS_X);
}
-void MapScene::addMapTile(MapTile *mapTile)
+void MapScene::tilesSceneRectUpdated(QRect tilesSceneRect)
{
- addItem(mapTile);
+ qDebug() << __PRETTY_FUNCTION__;
+
+ m_tilesSceneRect = tilesSceneRect;
}