*/
void parseURL(const QUrl &url, int &zoom, int &x, int &y);
+ /**
+ * @brief Set zValues for all tiles in the scene
+ *
+ * Drawing order of MapTiles, which has the zoom level higher than the current
+ * zoom level, is reversed and those MapTiles are mapped between lower level MapTiles.
+ * Example: If maximum zoom level is 18 and current view zoomlevel is 15, then
+ * the drawing order from top to bottom is 15, 16, 14, 17, 13, 18, 12, 11, 10, ...
+ */
+ void setZValues();
+
int tileMaxValue(int zoomLevel);