#include "mainwindow.h"
#include "ui_mainwindow.h"
-#include <setupdialog.h>
+#include "constants.h"
+#include "setupdialog.h"
+#include "json.h"
#include <QtCore/QCoreApplication>
+#include <QtCore/QSettings>
+#include <QtCore/QTimer>
+#include <QtCore/QTextStream>
#if defined(Q_OS_SYMBIAN) && defined(ORIENTATIONLOCK)
#include <eikenv.h>
: QMainWindow(parent), ui(new Ui::MainWindow)
{
ui->setupUi(this);
+
+ createStates();
+ createTransitions();
+ createConnections();
+
+ stateMachine.setInitialState(disconnectedState);
+ QTimer::singleShot(0, &stateMachine, SLOT(start()));
}
MainWindow::~MainWindow()
dialog.save();
}
}
+
+void MainWindow::connectToServer()
+{
+ // TODO: we asume the socket is not already connected
+ // TODO: we should add code to do nothing if the connection is ok, or close and open a new one if the server or port changed
+ QSettings settings;
+
+ serverSocket.connectToHost(settings.value(SETUP_XBMC_SERVER, SETUP_XBMC_SERVER_DEFAULT).toString(),
+ settings.value(SETUP_XBMC_PORT, SETUP_XBMC_PORT_DEFAULT).toInt());
+}
+
+void MainWindow::disconnectFromServer()
+{
+ serverSocket.disconnectFromHost();
+}
+
+void MainWindow::createStates()
+{
+ disconnectedState = new QState(&stateMachine);
+ disconnectedState->assignProperty(ui->networkButton, "text", "Connect");
+ disconnectedState->assignProperty(ui->networkButton, "enabled", true);
+
+ connectedState = new QState(&stateMachine);
+
+ connectingState = new QState(connectedState);
+ connectingState->assignProperty(ui->networkButton, "text", "Connecting");
+ connectingState->assignProperty(ui->networkButton, "enabled", false);
+
+ normalState = new QState(connectedState);
+ normalState->assignProperty(ui->networkButton, "text", "Disconnect");
+ normalState->assignProperty(ui->networkButton, "enabled", true);
+
+ disconnectingState = new QState(connectedState);
+ disconnectingState->assignProperty(ui->networkButton, "text", "Disconnecting");
+ disconnectingState->assignProperty(ui->networkButton, "enabled", false);
+}
+
+void MainWindow::createTransitions()
+{
+ disconnectedState->addTransition(ui->networkButton, SIGNAL(clicked()), connectingState);
+
+ connectedState->addTransition(&serverSocket, SIGNAL(disconnected()), disconnectedState);
+
+ connectingState->addTransition(&serverSocket, SIGNAL(connected()), normalState);
+ connectingState->addTransition(&serverSocket, SIGNAL(error(QAbstractSocket::SocketError)), disconnectedState);
+
+ normalState->addTransition(ui->networkButton, SIGNAL(clicked()), disconnectingState);
+}
+
+void MainWindow::createConnections()
+{
+ connect(connectingState, SIGNAL(entered()), this, SLOT(connectToServer()));
+ connect(disconnectingState, SIGNAL(entered()), this, SLOT(disconnectFromServer()));
+}