#include "application.h"
#include "common.h"
-#include "error.h"
+#include "contactmanager.h"
+#include "../error.h"
#include "facebookservice/facebookauthentication.h"
#include "gps/gpsposition.h"
#include "map/mapengine.h"
m_ui = new MainWindow;
m_ui->updateItemVisibility();
- /// @todo m_app data member is not required
- m_app = static_cast<Application *>(qApp);
- m_app->registerWindow(m_ui->winId());
+ Application *application = static_cast<Application *>(qApp);
+ application->registerWindow(m_ui->winId());
- connect(m_app, SIGNAL(topmostWindowChanged(bool)),
+ connect(application, SIGNAL(topmostWindowChanged(bool)),
this, SLOT(topmostWindowChanged(bool)));
m_networkAccessManager = new NetworkAccessManager(this);
m_mce = new MCE(this);
connect(m_mce, SIGNAL(displayOff(bool)), this, SLOT(setPowerSaving(bool)));
+
+ m_contactManager = new ContactManager(this);
+ m_contactManager->requestContactGuids();
}
SituareEngine::~SituareEngine()
m_ui->buildInformationBox(tr("Data retrieval failed, please try again"), true);
break;
case SituareError::ADDRESS_RETRIEVAL_FAILED:
- case SituareError::ERROR_GEOLOCATION_REQUEST_FAIL:
- case SituareError::ERROR_GEOLOCATION_LONLAT_INVALID:
m_ui->toggleProgressIndicator(false);
m_ui->buildInformationBox(tr("Address retrieval failed"), true);
break;
m_ui->loggedIn(false);
m_facebookAuthenticator->clearAccountInformation(false); // clean all
break;
- case SituareError::ERROR_GEOLOCATION_SERVER_UNAVAILABLE:
+ case SituareError::ERROR_ROUTING_FAILED:
m_ui->toggleProgressIndicator(false);
- m_ui->buildInformationBox(tr("Address server not responding"), true);
+ m_ui->buildInformationBox(tr("Routing failed"), true);
+ break;
+ case SituareError::ERROR_LOCATION_SEARCH_FAILED:
+ m_ui->buildInformationBox(tr("No results found"), true);
break;
default:
m_ui->toggleProgressIndicator(false);
qCritical() << __PRETTY_FUNCTION__ << "QNetworkReply::NetworkError: " << error;
else
qCritical() << __PRETTY_FUNCTION__ << "Unknown error: " << error;
-
break;
}
}
}
}
+void SituareEngine::routeParsed(Route &route)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ Q_UNUSED(route);
+
+ m_ui->toggleProgressIndicator(false);
+}
+
+void SituareEngine::routeTo(const GeoCoordinate &endPointCoordinates)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ m_ui->toggleProgressIndicator(true);
+
+ if (m_gps->isRunning())
+ m_routingService->requestRoute(m_gps->lastPosition(), endPointCoordinates);
+ else
+ m_routingService->requestRoute(m_mapEngine->centerGeoCoordinate(), endPointCoordinates);
+}
+
+void SituareEngine::routeToCursor()
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ routeTo(m_mapEngine->centerGeoCoordinate());
+}
+
void SituareEngine::setAutoCentering(bool enabled)
{
qDebug() << __PRETTY_FUNCTION__ << enabled;
m_ui->setIndicatorButtonEnabled(enabled);
m_mapEngine->setAutoCentering(enabled);
- m_ui->setOwnLocationCrosshairVisibility(!enabled);
+ m_ui->setCrosshairVisibility(!enabled);
if (enabled) {
setGPS(true);
m_mapEngine->setAutoCentering(!enabled);
}
+void SituareEngine::showContactDialog(const QString &facebookId)
+{
+ qDebug() << __PRETTY_FUNCTION__;
+
+ QString guid = m_contactManager->contactGuid(facebookId);
+
+ if (!guid.isEmpty())
+ m_ui->showContactDialog(guid);
+ else
+ m_ui->buildInformationBox(tr("Unable to find contact.\nAdd Facebook IM "
+ "account from Conversations to use this feature."), true);
+}
+
void SituareEngine::signalsFromFacebookAuthenticator()
{
qDebug() << __PRETTY_FUNCTION__;
connect(m_geocodingService, SIGNAL(locationDataParsed(const QList<Location>&)),
m_ui, SIGNAL(locationDataParsed(const QList<Location>&)));
+
+ connect(m_geocodingService, SIGNAL(error(int, int)),
+ this, SLOT(error(int, int)));
}
void SituareEngine::signalsFromGPS()
connect(m_ui, SIGNAL(refreshUserData()),
this, SLOT(refreshUserData()));
- connect(m_ui, SIGNAL(findUser(GeoCoordinate)),
+ connect(m_ui, SIGNAL(centerToCoordinates(GeoCoordinate)),
m_mapEngine, SLOT(centerToCoordinates(GeoCoordinate)));
- // signals from friend list tab
- connect(m_ui, SIGNAL(findFriend(GeoCoordinate)),
- m_mapEngine, SLOT(centerToCoordinates(GeoCoordinate)));
+ // routing signal from friend list tab & search location tab
+ connect(m_ui, SIGNAL(routeTo(const GeoCoordinate&)),
+ this, SLOT(routeTo(const GeoCoordinate&)));
- // signals from routing tab
+ // signals from location search panel
connect(m_ui,
SIGNAL(locationItemClicked(const GeoCoordinate&, const GeoCoordinate&)),
m_mapEngine,
SLOT(showMapArea(const GeoCoordinate&, const GeoCoordinate&)));
- // signals from distence indicator button
+ connect(m_ui, SIGNAL(searchHistoryItemClicked(QString)),
+ this, SLOT(locationSearch(QString)));
+
+ // signals from routing tab
+ connect(m_ui, SIGNAL(clearRoute()),
+ m_mapEngine, SLOT(clearRoute()));
+
+ connect(m_ui, SIGNAL(routeToCursor()),
+ this, SLOT(routeToCursor()));
+
+ // signals from distance indicator button
connect(m_ui, SIGNAL(autoCenteringTriggered(bool)),
this, SLOT(changeAutoCenteringSetting(bool)));
+ connect(m_ui, SIGNAL(draggingModeTriggered()),
+ this, SLOT(draggingModeTriggered()));
+
+ // signal from search location dialog
connect(m_ui, SIGNAL(searchForLocation(QString)),
this, SLOT(locationSearch(QString)));
- connect(m_ui, SIGNAL(draggingModeTriggered()),
- this, SLOT(draggingModeTriggered()));
+ // signal from friend list panel
+ connect(m_ui, SIGNAL(requestContactDialog(const QString &)),
+ this, SLOT(showContactDialog(const QString &)));
}
void SituareEngine::signalsFromMapEngine()
qDebug() << __PRETTY_FUNCTION__;
connect(m_routingService, SIGNAL(routeParsed(Route&)),
+ this, SLOT(routeParsed(Route&)));
+
+ connect(m_routingService, SIGNAL(routeParsed(Route&)),
m_mapEngine, SLOT(setRoute(Route&)));
+
+ connect(m_routingService, SIGNAL(routeParsed(Route&)),
+ m_ui, SIGNAL(routeParsed(Route&)));
+
+ connect(m_routingService, SIGNAL(error(int, int)),
+ this, SLOT(error(int, int)));
}
void SituareEngine::signalsFromSituareService()
qDebug() << __PRETTY_FUNCTION__;
m_ui->toggleProgressIndicator(false);
- m_ui->showPanels();
emit userLocationReady(user);
emit friendsLocationsReady(friendsList);