// along with EmuFront. If not, see <http://www.gnu.org/licenses/>.
#include "emufrontobject.h"
+#include <QDebug>
-EmuFrontObject::EmuFrontObject() : id(-1), name("")
+const int EmuFrontObject::ID_NOT_SET = -1;
+
+EmuFrontObject::EmuFrontObject() : id(EmuFrontObject::ID_NOT_SET), name("")
{
}
EmuFrontObject::EmuFrontObject(const EmuFrontObject &ob)
- //: QObject(ob) //, id(ob.id), name(ob.name)
+ : QObject() , id(ob.id), name(ob.name)
{
- id = ob.id;
- name = ob.name;
// no need to perform deep copy here, see:
// http://doc.trolltech.com/4.0/shclass.html
}
EmuFrontObject::~EmuFrontObject()
{
+ qDebug() << "EmuFrontObject " << name << " dying.";
}
EmuFrontObject& EmuFrontObject::operator =(const EmuFrontObject &ob)
return (*this);
}
+
+bool EmuFrontObject::operator ==(const EmuFrontObject &sup)
+{
+ return (id == sup.id && sup.name == name);
+}
+
+bool EmuFrontObject::operator !=(const EmuFrontObject &sup)
+{
+ return !(*this == sup);
+}
+