USA.
*/
+#include <cmath>
+
#include <QDebug>
#include "geocoordinate.h"
-#include "map/mapcommon.h"
+#include "map/osm.h"
#include "scenecoordinate.h"
double worldY = static_cast<double>((1.0 - log(tan(coordinate.latitude() * M_PI / 180.0) + 1.0
/ cos(coordinate.latitude() * M_PI / 180.0)) / M_PI) / 2.0);
- m_x = worldX * MAX_TILES_PER_SIDE * TILE_SIZE_X;
- m_y = worldY * MAX_TILES_PER_SIDE * TILE_SIZE_Y;
+ m_x = worldX * OSM_TILES_PER_SIDE * OSM_TILE_SIZE_X;
+ m_y = worldY * OSM_TILES_PER_SIDE * OSM_TILE_SIZE_Y;
- normalize(m_x, MAP_MIN_PIXEL_X, MAP_MAX_PIXEL_X);
+ normalize(m_x, OSM_MAP_MIN_PIXEL_X, OSM_MAP_MAX_PIXEL_X);
}
bool SceneCoordinate::isNull() const