Fixed gradients to actually use both end colors
[monky] / src / colours.c
index a50f840..f839f2f 100644 (file)
@@ -1,4 +1,7 @@
-/* Conky, a system monitor, based on torsmo
+/* -*- mode: c; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
+ * vim: ts=4 sw=4 noet ai cindent syntax=c
+ *
+ * Conky, a system monitor, based on torsmo
  *
  * Any original torsmo code is licensed under the BSD license
  *
@@ -7,7 +10,7 @@
  * Please see COPYING for details
  *
  * Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
- * Copyright (c) 2005-2009 Brenden Matthews, Philip Kovacs, et. al.
+ * Copyright (c) 2005-2010 Brenden Matthews, Philip Kovacs, et. al.
  *     (see AUTHORS)
  * All rights reserved.
  *
@@ -49,7 +52,7 @@ static void set_up_gradient(void)
                colour_depth = 16;
        }
        if (colour_depth != 24 && colour_depth != 16) {
-               ERR("using non-standard colour depth, gradients may look like a "
+               NORM_ERR("using non-standard colour depth, gradients may look like a "
                        "lolly-pop");
        }
 
@@ -68,8 +71,8 @@ static void set_up_gradient(void)
        greenmask = greenmask << (colour_depth / 3);
 }
 
-/* adjust color values depending on color depth */
-unsigned int adjust_colors(unsigned int color)
+/* adjust colour values depending on colour depth */
+unsigned int adjust_colours(unsigned int colour)
 {
        double r, g, b;
 
@@ -77,109 +80,113 @@ unsigned int adjust_colors(unsigned int color)
                set_up_gradient();
        }
        if (colour_depth == 16) {
-               r = (color & 0xff0000) >> 16;
-               g = (color & 0xff00) >> 8;
-               b =  color & 0xff;
-               color  = (int) (r * CONST_8_TO_5_BITS) << 11;
-               color |= (int) (g * CONST_8_TO_6_BITS) << 5;
-               color |= (int) (b * CONST_8_TO_5_BITS);
-       }
-       return color;
+               r = (colour & 0xff0000) >> 16;
+               g = (colour & 0xff00) >> 8;
+               b =  colour & 0xff;
+               colour  = (int) (r * CONST_8_TO_5_BITS) << 11;
+               colour |= (int) (g * CONST_8_TO_6_BITS) << 5;
+               colour |= (int) (b * CONST_8_TO_5_BITS);
+       }
+       return colour;
 }
 
 /* this function returns the next colour between two colours for a gradient */
-unsigned long do_gradient(unsigned long first_colour,
-               unsigned long last_colour)
+unsigned long *do_gradient(int width, unsigned long first_colour, unsigned long last_colour)
 {
-       int tmp_color = 0;
        int red1, green1, blue1;                                // first colour
-       int red2, green2, blue2;                                // second colour
-       int red3 = 0, green3 = 0, blue3 = 0;    // difference
+       int red2, green2, blue2;                                // last colour
+       int reddiff, greendiff, bluediff;               // difference
        short redshift = (2 * colour_depth / 3 + colour_depth % 3);
        short greenshift = (colour_depth / 3);
+       unsigned long *colours = malloc(width * sizeof(unsigned long));
+       int i;
 
+       if (colour_depth == 0) {
+               set_up_gradient();
+       }
        red1 = (first_colour & redmask) >> redshift;
        green1 = (first_colour & greenmask) >> greenshift;
        blue1 = first_colour & bluemask;
        red2 = (last_colour & redmask) >> redshift;
        green2 = (last_colour & greenmask) >> greenshift;
        blue2 = last_colour & bluemask;
-       if (red1 > red2) {
-               red3 = -1;
-       }
-       if (red1 < red2) {
-               red3 = 1;
-       }
-       if (green1 > green2) {
-               green3 = -1;
-       }
-       if (green1 < green2) {
-               green3 = 1;
-       }
-       if (blue1 > blue2) {
-               blue3 = -1;
-       }
-       if (blue1 < blue2) {
-               blue3 = 1;
-       }
-       red1 += red3;
-       green1 += green3;
-       blue1 += blue3;
-       if (red1 < 0) {
-               red1 = 0;
-       }
-       if (green1 < 0) {
-               green1 = 0;
-       }
-       if (blue1 < 0) {
-               blue1 = 0;
-       }
-       if (red1 > bluemask) {
-               red1 = bluemask;
-       }
-       if (green1 > bluemask) {
-               green1 = bluemask;
-       }
-       if (blue1 > bluemask) {
-               blue1 = bluemask;
-       }
-       tmp_color = (red1 << redshift) | (green1 << greenshift) | blue1;
-       return tmp_color;
+       reddiff = abs(red1 - red2);
+       greendiff = abs(green1 - green2);
+       bluediff = abs(blue1 - blue2);
+#ifdef HAVE_OPENMP
+#pragma omp parallel for schedule(dynamic,10) shared(colours)
+#endif /* HAVE_OPENMP */
+       for (i = 0; i < width; i++) {
+               int red3 = 0, green3 = 0, blue3 = 0;    // colour components
+
+               float factor = ((float) i / (width - 1));
+
+               /* the '+ 0.5' bit rounds our floats to ints properly */
+               if (red1 >= red2) {
+                       red3 = -(factor * reddiff) - 0.5;
+               } else if (red1 < red2) {
+                       red3 = factor * reddiff + 0.5;
+               }
+               if (green1 >= green2) {
+                       green3 = -(factor * greendiff) - 0.5;
+               } else if (green1 < green2) {
+                       green3 = factor * greendiff + 0.5;
+               }
+               if (blue1 >= blue2) {
+                       blue3 = -(factor * bluediff) - 0.5;
+               } else if (blue1 < blue2) {
+                       blue3 = factor * bluediff + 0.5;
+               }
+               red3 += red1;
+               green3 += green1;
+               blue3 += blue1;
+               if (red3 < 0) {
+                       red3 = 0;
+               }
+               if (green3 < 0) {
+                       green3 = 0;
+               }
+               if (blue3 < 0) {
+                       blue3 = 0;
+               }
+               if (red3 > bluemask) {
+                       red3 = bluemask;
+               }
+               if (green3 > bluemask) {
+                       green3 = bluemask;
+               }
+               if (blue3 > bluemask) {
+                       blue3 = bluemask;
+               }
+               colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
+       }
+       return colours;
 }
 
-/* this function returns the max diff for a gradient */
-unsigned long gradient_max(unsigned long first_colour,
-               unsigned long last_colour)
+#ifdef X11
+long get_x11_color(const char *name)
 {
-       int red1, green1, blue1;                                // first colour
-       int red2, green2, blue2;                                // second colour
-       int red3 = 0, green3 = 0, blue3 = 0;                    // difference
-       long redshift, greenshift;
-       int max;
+       XColor color;
 
-       if (colour_depth == 0) {
-               set_up_gradient();
-       }
-       redshift = (2 * colour_depth / 3 + colour_depth % 3);
-       greenshift = (colour_depth / 3);
-
-       red1 = (first_colour & redmask) >> redshift;
-       green1 = (first_colour & greenmask) >> greenshift;
-       blue1 = first_colour & bluemask;
-       red2 = (last_colour & redmask) >> redshift;
-       green2 = (last_colour & greenmask) >> greenshift;
-       blue2 = last_colour & bluemask;
-       red3 = abs(red1 - red2);
-       green3 = abs(green1 - green2);
-       blue3 = abs(blue1 - blue2);
-       max = red3;
+       color.pixel = 0;
+       if (!XParseColor(display, DefaultColormap(display, screen), name, &color)) {
+               /* lets check if it's a hex colour with the # missing in front
+                * if yes, then do something about it */
+               char newname[DEFAULT_TEXT_BUFFER_SIZE];
 
-       if (green3 > max) {
-               max = green3;
+               newname[0] = '#';
+               strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
+               /* now lets try again */
+               if (!XParseColor(display, DefaultColormap(display, screen), &newname[0],
+                                       &color)) {
+                       NORM_ERR("can't parse X color '%s'", name);
+                       return 0xFF00FF;
+               }
+       }
+       if (!XAllocColor(display, DefaultColormap(display, screen), &color)) {
+               NORM_ERR("can't allocate X color '%s'", name);
        }
-       if (blue3 > max) {
-               max = blue3;
-       }
-       return max;
-}
 
+       return (long) color.pixel;
+}
+#endif