/*---------------------------------------------------------------------------*/
-void st_paint(void)
+void st_paint(float t)
{
- int stereo = config_get_d(CONFIG_STEREO);
+ int stereo = config_get_d(CONFIG_STEREO);
if (state && state->paint)
{
{
glDrawBuffer(GL_BACK_LEFT);
config_clear();
- state->paint(state->gui_id, (float) (+stereo));
+ state->paint(state->gui_id, t);
glDrawBuffer(GL_BACK_RIGHT);
config_clear();
- state->paint(state->gui_id, (float) (-stereo));
+ state->paint(state->gui_id, t);
}
else
{
config_clear();
- state->paint(state->gui_id, 0.0f);
+ state->paint(state->gui_id, t);
}
}
}
state->stick(state->gui_id, a, k);
}
+void st_angle(int x, int z)
+{
+ if (state && state->angle)
+ state->angle(state->gui_id, x, z);
+}
+
/*---------------------------------------------------------------------------*/
int st_click(int b, int d)