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Implement new shot name generation using a persistent index.
[neverball]
/
share
/
st_resol.c
diff --git
a/share/st_resol.c
b/share/st_resol.c
index
98bf546
..
c3ebaa3
100644
(file)
--- a/
share/st_resol.c
+++ b/
share/st_resol.c
@@
-63,7
+63,7
@@
static int resol_enter(void)
modes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
- if ((int) modes == -1)
+ if (modes == (SDL_Rect **) -1)
modes = NULL;
if ((id = gui_vstack(0)))
@@
-177,6
+177,7
@@
struct state st_resol = {
resol_timer,
resol_point,
resol_stick,
+ NULL,
resol_click,
resol_keybd,
resol_buttn,