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Added a per-rendering pass mesh count to the body draw structure. This optimizes...
[neverball]
/
share
/
solid_draw.h
diff --git
a/share/solid_draw.h
b/share/solid_draw.h
index
9e69fc1
..
0985392
100644
(file)
--- a/
share/solid_draw.h
+++ b/
share/solid_draw.h
@@
-61,6
+61,7
@@
struct d_body
{
const struct b_body *base;
+ int pass[5];
int mc;
struct d_mesh *mv;