Added a per-rendering pass mesh count to the body draw structure. This optimizes...
[neverball] / share / solid_draw.h
index 9e69fc1..0985392 100644 (file)
@@ -61,6 +61,7 @@ struct d_body
 {
     const struct b_body *base;
 
+    int pass[5];
     int mc;
 
     struct d_mesh *mv;