#include <SDL.h>
#include "glext.h"
-
-#define PATHMAX 64
+#include "base_config.h"
/*
* Some might be taken aback at the terseness of the names of the
{
float p[3]; /* position */
float r; /* radius */
+ int s; /* level skiped */
};
struct s_swch
float t; /* current timer */
int f0; /* default state */
int f; /* current state */
+ int i; /* is invisible? */
};
struct s_bill
/*---------------------------------------------------------------------------*/
+int sol_load_only_file(struct s_file *, const char *);
int sol_load(struct s_file *, const char *, int, int);
int sol_stor(struct s_file *, const char *);
void sol_free(struct s_file *);