-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* the variable.
*
* The Xs are as documented by struct s_file:
- *
+ *
* f File (struct s_file)
* m Material (struct s_mtrl)
* v Vertex (struct s_vert)
* lumps. "ei" and "ej" are edge indices into some "ev" edge vector.
* An edge is defined by two vertices, so an edge structure consists
* of "vi" and "vj". And so on.
- *
+ *
* Those members that do not conform to this convention are explicitly
* documented with a comment.
*
float v[3]; /* velocity vector */
float w[3]; /* angular velocity vector */
float r; /* radius */
+ float a; /* initial orientation (deg) */
};
struct s_view
float sol_step(struct s_file *, const float *, float, int, int *);
int sol_coin_test(struct s_file *, float *, float);
-int sol_goal_test(struct s_file *, float *, int);
+struct s_goal *sol_goal_test(struct s_file *, float *, int);
int sol_jump_test(struct s_file *, float *, int);
int sol_swch_test(struct s_file *, int);