Add invisible switch (set an 'invisible' tag to '1' in switch (ie info_camp) entity...
[neverball] / share / solid.h
index 75185a2..b51fd3d 100644 (file)
@@ -210,6 +210,7 @@ struct s_swch
     float t;                                   /* current timer              */
     int   f0;                                  /* default state              */
     int   f;                                   /* current state              */
+    int   i;                                   /* is invisible?              */
 };
 
 struct s_bill