-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* the variable.
*
* The Xs are as documented by struct s_file:
- *
+ *
* f File (struct s_file)
* m Material (struct s_mtrl)
* v Vertex (struct s_vert)
* n Node (struct s_node)
* p Path (struct s_path)
* b Body (struct s_body)
- * c Coin (struct s_coin)
+ * h Item (struct s_item)
* z Goal (struct s_goal)
* j Jump (struct s_jump)
* x Switch (struct s_swch)
* lumps. "ei" and "ej" are edge indices into some "ev" edge vector.
* An edge is defined by two vertices, so an edge structure consists
* of "vi" and "vj". And so on.
- *
+ *
* Those members that do not conform to this convention are explicitly
* documented with a comment.
*
- * These prefixes are still available: h k o q y.
+ * These prefixes are still available: c k o q y.
*/
/*---------------------------------------------------------------------------*/
#define M_ENVIRONMENT 8
#define M_ADDITIVE 16
#define M_CLAMPED 32
-#define M_SHADOWED (M_OPAQUE | M_REFLECTIVE | M_ENVIRONMENT)
+#define M_DECAL 64
+#define M_TWO_SIDED 128
/* Billboard types. */
#define B_EDGE 1
#define B_FLAT 2
#define B_ADDITIVE 4
+#define B_NOFACE 8
/* Lump flags. */
#define L_DETAIL 1
+/* Item types. */
+
+#define ITEM_NONE 0
+#define ITEM_COIN 1
+#define ITEM_GROW 2
+#define ITEM_SHRINK 3
+
+/* Path flags. */
+
+#define P_ORIENTED 1
+
/*---------------------------------------------------------------------------*/
struct s_mtrl
{
- float a[4]; /* ambient color */
float d[4]; /* diffuse color */
+ float a[4]; /* ambient color */
float s[4]; /* specular color */
float e[4]; /* emission color */
float h[1]; /* specular exponent */
+ float angle;
int fl; /* material flags */
struct s_path
{
float p[3]; /* starting position */
+ float e[4]; /* orientation (quaternion) */
float t; /* travel time */
int pi;
int f; /* enable flag */
+ int s; /* smooth flag */
+
+ int fl; /* flags */
+
+ /* TODO: merge enable and smooth into flags. */
};
struct s_body
int gc;
};
-struct s_coin
+struct s_item
{
float p[3]; /* position */
+ int t; /* type */
int n; /* value */
};
{
float p[3]; /* position */
float r; /* radius */
- int s; /* levels skiped */
- int c; /* special coloration? */
};
struct s_swch
float rx[3]; /* X rotation coefficients */
float ry[3]; /* Y rotation coefficients */
float rz[3]; /* Z rotation coefficients */
+
+ float p[3];
};
struct s_jump
float p[3]; /* position vector */
float v[3]; /* velocity vector */
float w[3]; /* angular velocity vector */
+ float E[3][3]; /* basis of pendulum */
+ float W[3]; /* angular pendulum velocity */
float r; /* radius */
- float a; /* initial orientation (deg) */
};
struct s_view
struct s_file
{
+ int ac;
int mc;
int vc;
int ec;
int nc;
int pc;
int bc;
- int cc;
+ int hc;
int zc;
int jc;
int xc;
int uc;
int wc;
int dc;
- int ac;
int ic;
+ char *av;
struct s_mtrl *mv;
struct s_vert *vv;
struct s_edge *ev;
struct s_node *nv;
struct s_path *pv;
struct s_body *bv;
- struct s_coin *cv;
+ struct s_item *hv;
struct s_goal *zv;
struct s_jump *jv;
struct s_swch *xv;
struct s_bill *rv;
struct s_ball *uv;
struct s_view *wv;
+ struct s_dict *dv;
int *iv;
- char *av;
};
/*---------------------------------------------------------------------------*/
-void sol_body_p(float p[3], const struct s_file *, const struct s_body *);
-
-/*---------------------------------------------------------------------------*/
-
int sol_load_only_file(struct s_file *, const char *);
+int sol_load_only_head(struct s_file *, const char *);
int sol_stor(struct s_file *, const char *);
void sol_free(struct s_file *);
-float sol_step(struct s_file *, const float *, float, int, int *);
-
-int sol_coin_test(struct s_file *, float *, float);
-struct s_goal *sol_goal_test(struct s_file *, float *, int);
-int sol_jump_test(struct s_file *, float *, int);
-int sol_swch_test(struct s_file *, int);
-
-/*---------------------------------------------------------------------------*/
-
-void put_file_state(FILE *, struct s_file *);
-void get_file_state(FILE *, struct s_file *);
-
/*---------------------------------------------------------------------------*/
#endif