-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
float t = rnd(+0.1f, +1.0f);
float a = rnd(-1.0f * PI, +1.0f * PI);
float w = rnd(-2.0f * PI, +2.0f * PI);
- int k = i % 6;
+ int k = i % 6;
part_goal[i].t = t;
part_goal[i].a = V_DEG(a);
if (part_goal[i].t > 0.f)
part_draw(part_goal[i].p,
spe ? part_goal[i].c : yel,
- a,
+ a,
radius - 0.05f, rx, ry, r * part_goal[i].w);
}
glPopAttrib();