#include <SDL.h>
#include <SDL_ttf.h>
-#include "glext.h"
-
/*---------------------------------------------------------------------------*/
-void image_snap(char *);
+void image_snap(char *, int, int);
void image_size(int *, int *, int, int);
-void image_swab (SDL_Surface *);
-void image_white(SDL_Surface *);
-SDL_Surface *image_scale(SDL_Surface *, int);
-
GLuint make_image_from_surf(int *, int *, SDL_Surface *);
GLuint make_image_from_file(int *, int *,
int *, int *, const char *);