Fix score loader improperly reading player names with spaces
[neverball] / share / image.c
index a358782..b98d903 100644 (file)
 #include "base_image.h"
 #include "config.h"
 
+#include "fs.h"
+#include "fs_png.h"
+
 /*---------------------------------------------------------------------------*/
 
 void image_snap(const char *filename)
 {
-    FILE       *filep  = NULL;
+    fs_file     filep  = NULL;
     png_structp writep = NULL;
     png_infop   infop  = NULL;
     png_bytep  *bytep  = NULL;
@@ -41,7 +44,7 @@ void image_snap(const char *filename)
 
     /* Initialize all PNG export data structures. */
 
-    if (!(filep = fopen(filename, FMODE_WB)))
+    if (!(filep = fs_open(filename, "w")))
         return;
     if (!(writep = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0)))
         return;
@@ -54,7 +57,7 @@ void image_snap(const char *filename)
     {
         /* Initialize the PNG header. */
 
-        png_init_io (writep, filep);
+        png_set_write_fn(writep, filep, fs_png_write, fs_png_flush);
         png_set_IHDR(writep, infop, w, h, 8,
                      PNG_COLOR_TYPE_RGB,
                      PNG_INTERLACE_NONE,
@@ -69,8 +72,7 @@ void image_snap(const char *filename)
 
             /* Allocate and initialize the row pointers. */
 
-            if ((bytep = (png_bytep *) png_malloc(writep,
-                                                  h * sizeof (png_bytep))))
+            if ((bytep = (png_bytep *) png_malloc(writep, h * sizeof (png_bytep))))
             {
                 for (i = 0; i < h; ++i)
                     bytep[h - i - 1] = (png_bytep) (p + i * w * 3);
@@ -91,7 +93,7 @@ void image_snap(const char *filename)
     /* Release all resources. */
 
     png_destroy_write_struct(&writep, &infop);
-    fclose(filep);
+    fs_close(filep);
 }
 
 /*---------------------------------------------------------------------------*/
@@ -176,7 +178,7 @@ GLuint make_image_from_file(const char *filename)
 
     /* Load the image. */
 
-    if ((p = image_load(config_data(filename), &w, &h, &b)))
+    if ((p = image_load(filename, &w, &h, &b)))
     {
         o = make_texture(p, w, h, b);
         free(p);
@@ -200,17 +202,39 @@ GLuint make_image_from_font(int *W, int *H,
 
     /* Render the text. */
 
-    if (text && strlen(text) > 0)
+    if (font && text && strlen(text) > 0)
     {
         SDL_Color    col = { 0xFF, 0xFF, 0xFF, 0xFF };
-        SDL_Surface *src;
+        SDL_Surface *orig;
 
-        if ((src = TTF_RenderUTF8_Blended(font, text, col)))
+        if ((orig = TTF_RenderUTF8_Blended(font, text, col)))
         {
             void *p;
             int  w2;
             int  h2;
-            int   b = src->format->BitsPerPixel / 8;
+            int   b = orig->format->BitsPerPixel / 8;
+
+            SDL_Surface *src;
+            SDL_PixelFormat fmt;
+
+            fmt = *orig->format;
+
+            fmt.Rmask = RMASK;
+            fmt.Gmask = GMASK;
+            fmt.Bmask = BMASK;
+            fmt.Amask = AMASK;
+
+            if ((src = SDL_ConvertSurface(orig, &fmt, orig->flags)) == NULL)
+            {
+                fprintf(stderr, _("Failed to convert SDL_ttf surface: %s\n"),
+                        SDL_GetError());
+
+                /* Pretend everything's just fine. */
+
+                src = orig;
+            }
+            else
+                SDL_FreeSurface(orig);
 
             /* Pad the text to power-of-two. */
 
@@ -258,28 +282,18 @@ SDL_Surface *load_surface(const char *filename)
     int    h;
     int    b;
 
-    Uint32 rmask;
-    Uint32 gmask;
-    Uint32 bmask;
-    Uint32 amask;
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-    rmask = 0xFF000000;
-    gmask = 0x00FF0000;
-    bmask = 0x0000FF00;
-    amask = 0x000000FF;
-#else
-    rmask = 0x000000FF;
-    gmask = 0x0000FF00;
-    bmask = 0x00FF0000;
-    amask = 0xFF000000;
-#endif
+    SDL_Surface *srf = NULL;
 
-    if ((p = image_load(config_data(filename), &w, &h, &b)))
-        return SDL_CreateRGBSurfaceFrom(p, w, h, b * 8, w * b,
-                                        rmask, gmask, bmask, amask);
-    else
-        return NULL;
+    if ((p = image_load(filename, &w, &h, &b)))
+    {
+        void *q;
+
+        if ((q = image_flip(p, w, h, b, 0, 1)))
+            srf = SDL_CreateRGBSurfaceFrom(q, w, h, b * 8, w * b,
+                                           RMASK, GMASK, BMASK, AMASK);
+        free(p);
+    }
+    return srf;
 }
 
 /*---------------------------------------------------------------------------*/