#define IMG_SHAD "png/shadow.png"
#define IMG_ITEM_COIN _("png/coin.png")
-#define IMG_ITEM_GROW "png/growup.png"
-#define IMG_ITEM_SHRINK "png/growdn.png"
+#define IMG_ITEM_GROW "png/grow.png"
+#define IMG_ITEM_SHRINK "png/shrink.png"
#define BALL_FUDGE 0.001f
#define COIN_RADIUS 0.15f
void ball_init(int);
void ball_free(void);
-void ball_draw(int);
+void ball_draw(void);
/*---------------------------------------------------------------------------*/
void item_init(int);
void item_free(void);
-void item_push(void);
-void item_push_text(int);
+void item_push(int);
void item_draw(const struct s_item *, float);
void item_pull(void);