Remove SDL_mixer from base config (I doubt mapc needs that) and update
[neverball] / share / geom.c
index 2bbe2dc..d8ee649 100644 (file)
@@ -286,7 +286,7 @@ void coin_color(float *c, int n)
         c[1] = 0.2f;
         c[2] = 1.0f;
     }
-    if (n == 50) //white's kind of boring, but you can do a colored png that way.
+    if (n == 50) /*white's kind of boring, but you can do a colored png that way.*/
     {
         c[0] = 1.0f;
         c[1] = 1.0f;
@@ -350,7 +350,7 @@ void coin_push(void)
     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT,   a);
     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,  s);
     glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION,  e);
-    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, h);    
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, h);
 }
 
 void coin_push_text(int n)
@@ -360,7 +360,7 @@ void coin_push_text(int n)
         glBindTexture(GL_TEXTURE_2D, coin_grdn);
     else if (n == 150)
         glBindTexture(GL_TEXTURE_2D, coin_grup);
-    else 
+    else
         glBindTexture(GL_TEXTURE_2D, coin_text);
 }