void jump_init(int b)
{
- int i, n = b ? 32 : 8;
+ int k, i, n = b ? 32 : 8;
- jump_list = glGenLists(1);
+ jump_list = glGenLists(2);
- glNewList(jump_list, GL_COMPILE);
+ for (k=0; k<12; k++)
{
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
- {
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
+ glNewList(jump_list + k, GL_COMPILE);
+ {
+ glPushAttrib(GL_TEXTURE_BIT |
+ GL_LIGHTING_BIT |
+ GL_DEPTH_BUFFER_BIT);
+ {
+ glEnable(GL_COLOR_MATERIAL);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(GL_FALSE);
- glBegin(GL_QUAD_STRIP);
- {
- for (i = 0; i <= n; i++)
- {
- float x = fcosf(2.f * PI * i / n);
- float y = fsinf(2.f * PI * i / n);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
- glVertex3f(x, 0.0f, y);
+ glBegin(GL_QUAD_STRIP);
+ {
+ for (i = 0; i <= n; i++)
+ {
+ float x = fcosf(2.f * PI * i / n);
+ float y = fsinf(2.f * PI * i / n);
- glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
- glVertex3f(x, JUMP_HEIGHT, y);
- }
- }
- glEnd();
- }
- glPopAttrib();
+ glColor4f(1.0f, 1.0f, 1.0f, (k==0 ? 0.5f : 0.8f));
+ glVertex3f(x, 0.0f, y);
+
+ glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
+ glVertex3f(x, JUMP_HEIGHT, y);
+ }
+ }
+ glEnd();
+ }
+ glPopAttrib();
+ }
+ glEndList();
}
- glEndList();
}
void jump_free(void)
jump_list = 0;
}
-void jump_draw(void)
+void jump_draw(int highlight)
{
- glCallList(jump_list);
+ glCallList(jump_list + highlight);
}
/*---------------------------------------------------------------------------*/