-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "geom.h"
#include "part.h"
#include "vec3.h"
-#include "solid.h"
#include "image.h"
#include "config.h"
+#include "video.h"
#define PI 3.1415926535897932
/*---------------------------------------------------------------------------*/
-static GLuint ball_list;
-static GLuint ball_text;
-
-void ball_init(int b)
-{
- char name[MAXSTR];
- int i, slices = b ? 32 : 16;
- int j, stacks = b ? 16 : 8;
-
- config_get_s(CONFIG_BALL, name, MAXSTR);
-
- ball_text = make_image_from_file(NULL, NULL, NULL, NULL, name);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- ball_list = glGenLists(1);
-
- glNewList(ball_list, GL_COMPILE);
- {
- for (i = 0; i < stacks; i++)
- {
- float k0 = (float) i / stacks;
- float k1 = (float) (i + 1) / stacks;
-
- float s0 = fsinf(V_PI * (k0 - 0.5));
- float c0 = fcosf(V_PI * (k0 - 0.5));
- float s1 = fsinf(V_PI * (k1 - 0.5));
- float c1 = fcosf(V_PI * (k1 - 0.5));
-
- glBegin(GL_QUAD_STRIP);
- {
- for (j = 0; j <= slices; j++)
- {
- float k = (float) j / slices;
- float s = fsinf(V_PI * k * 2.0);
- float c = fcosf(V_PI * k * 2.0);
-
- glTexCoord2f(k, k0);
- glNormal3f(s * c0, c * c0, s0);
- glVertex3f(s * c0, c * c0, s0);
-
- glTexCoord2f(k, k1);
- glNormal3f(s * c1, c * c1, s1);
- glVertex3f(s * c1, c * c1, s1);
- }
- }
- glEnd();
- }
- }
- glEndList();
-}
-
-void ball_free(void)
-{
- if (glIsList(ball_list))
- glDeleteLists(ball_list, 1);
-
- if (glIsTexture(ball_text))
- glDeleteTextures(1, &ball_text);
-
- ball_list = 0;
- ball_text = 0;
-}
-
-void ball_draw(void)
-{
- glPushAttrib(GL_POLYGON_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
- {
- static const float s[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- static const float e[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
- static const float h[1] = { 64.0f };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, s);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, e);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, h);
-
- glEnable(GL_COLOR_MATERIAL);
-
- glBindTexture(GL_TEXTURE_2D, ball_text);
-
- /* Render the ball back to front in case it is translucent. */
-
- glDepthMask(GL_FALSE);
-
- glCullFace(GL_FRONT);
- glCallList(ball_list);
- glCullFace(GL_BACK);
- glCallList(ball_list);
-
- /* Render the ball into the depth buffer. */
-
- glDepthMask(GL_TRUE);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- {
- glCallList(ball_list);
- }
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- /* Ensure the ball is visible even when obscured by geometry. */
-
- glDisable(GL_DEPTH_TEST);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.1f);
- glCallList(ball_list);
- }
- glPopAttrib();
-}
-
-/*---------------------------------------------------------------------------*/
-
static GLuint mark_list;
-void mark_init(int b)
+void mark_init(void)
{
- int i, slices = b ? 32 : 16;
+ int i, slices = 32;
mark_list = glGenLists(1);
-
+
glNewList(mark_list, GL_COMPILE);
{
glBegin(GL_TRIANGLE_FAN);
void mark_draw(void)
{
- glPushAttrib(GL_TEXTURE_BIT);
- glPushAttrib(GL_LIGHTING_BIT);
- glPushAttrib(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_COLOR_MATERIAL);
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(GL_FALSE);
{
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
-
glCallList(mark_list);
}
- glPopAttrib();
- glPopAttrib();
- glPopAttrib();
+ glDepthMask(GL_TRUE);
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_COLOR_MATERIAL);
}
void mark_free(void)
/*---------------------------------------------------------------------------*/
-static GLuint coin_text;
-static GLuint coin_list;
-
-static void coin_head(int n, float radius, float thick)
-{
- int i;
-
- glBegin(GL_TRIANGLE_FAN);
- {
- glNormal3f(0.f, 0.f, +1.f);
-
- for (i = 0; i < n; i++)
- {
- float x = fcosf(+2.f * PI * i / n);
- float y = fsinf(+2.f * PI * i / n);
-
- glTexCoord2f(-x * 0.5f + 0.5f, +y * 0.5f + 0.5f);
- glVertex3f(radius * x, radius * y, +thick);
- }
- }
- glEnd();
-}
-
-static void coin_tail(int n, float radius, float thick)
-{
- int i;
-
- glBegin(GL_TRIANGLE_FAN);
- {
- glNormal3f(0.f, 0.f, -1.f);
-
- for (i = 0; i < n; i++)
- {
- float x = fcosf(-2.f * PI * i / n);
- float y = fsinf(-2.f * PI * i / n);
-
- glTexCoord2f(+x * 0.5f + 0.5f, +y * 0.5f + 0.5f);
- glVertex3f(radius * x, radius * y, -thick);
- }
- }
- glEnd();
-}
-
-static void coin_edge(int n, float radius, float thick)
-{
- int i;
-
- glBegin(GL_QUAD_STRIP);
- {
- for (i = 0; i <= n; i++)
- {
- float x = fcosf(2.f * PI * i / n);
- float y = fsinf(2.f * PI * i / n);
-
- glNormal3f(x, y, 0.f);
- glVertex3f(radius * x, radius * y, +thick);
- glVertex3f(radius * x, radius * y, -thick);
- }
- }
- glEnd();
-}
-
-void coin_color(float *c, int n)
-{
- if (n >= 1)
- {
- c[0] = 1.0f;
- c[1] = 1.0f;
- c[2] = 0.2f;
- }
- if (n >= 5)
- {
- c[0] = 1.0f;
- c[1] = 0.2f;
- c[2] = 0.2f;
- }
- if (n >= 10)
- {
- c[0] = 0.2f;
- c[1] = 0.2f;
- c[2] = 1.0f;
- }
-}
-
-void coin_init(int b)
-{
- char name[MAXSTR];
- int n = b ? 32 : 8;
-
- config_get_s(CONFIG_COIN, name, MAXSTR);
-
- coin_text = make_image_from_file(NULL, NULL, NULL, NULL, name);
- coin_list = glGenLists(1);
-
- glNewList(coin_list, GL_COMPILE);
- {
- coin_edge(n, COIN_RADIUS, COIN_THICK);
- coin_head(n, COIN_RADIUS, COIN_THICK);
- coin_tail(n, COIN_RADIUS, COIN_THICK);
- }
- glEndList();
-}
-
-void coin_free(void)
-{
- if (glIsList(coin_list))
- glDeleteLists(coin_list, 1);
-
- if (glIsTexture(coin_text))
- glDeleteTextures(1, &coin_text);
-
- coin_list = 0;
- coin_text = 0;
-}
-
-void coin_push(void)
-{
- static const float a[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
- static const float s[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- static const float e[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- static const float h[1] = { 32.0f };
-
- glPushAttrib(GL_LIGHTING_BIT);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, a);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, s);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, e);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, h);
-
- glEnable(GL_COLOR_MATERIAL);
- glBindTexture(GL_TEXTURE_2D, coin_text);
-}
-
-void coin_draw(int n, float r)
-{
- float c[3];
-
- coin_color(c, n);
-
- glColor3fv(c);
- glCallList(coin_list);
-}
-
-void coin_pull(void)
-{
- glPopAttrib();
-}
-
-/*---------------------------------------------------------------------------*/
-
static GLuint goal_list;
-void goal_init(int b)
+void goal_init(void)
{
- int i, n = b ? 32 : 8;
+ int i, n = 32;
goal_list = glGenLists(1);
glNewList(goal_list, GL_COMPILE);
{
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUAD_STRIP);
{
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
-
- glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= n; i++)
{
- for (i = 0; i <= n; i++)
- {
- float x = fcosf(2.f * PI * i / n);
- float y = fsinf(2.f * PI * i / n);
-
- glColor4f(1.0f, 1.0f, 0.0f, 0.5f);
- glVertex3f(x, 0.0f, y);
+ float x = fcosf(2.f * PI * i / n);
+ float y = fsinf(2.f * PI * i / n);
- glColor4f(1.0f, 1.0f, 0.0f, 0.0f);
- glVertex3f(x, GOAL_HEIGHT, y);
- }
+ glColor4f(1.0f, 1.0f, 0.0f, 0.5f);
+ glVertex3f(x, 0.0f, y);
+
+ glColor4f(1.0f, 1.0f, 0.0f, 0.0f);
+ glVertex3f(x, GOAL_HEIGHT, y);
}
- glEnd();
}
- glPopAttrib();
+ glEnd();
}
glEndList();
}
static GLuint jump_list;
-void jump_init(int b)
+void jump_init(void)
{
- int i, n = b ? 32 : 8;
+ int k, i, n = 32;
- jump_list = glGenLists(1);
+ jump_list = glGenLists(2);
- glNewList(jump_list, GL_COMPILE);
+ for (k = 0; k < 2; k++)
{
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
+ glNewList(jump_list + k, GL_COMPILE);
{
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
-
glBegin(GL_QUAD_STRIP);
{
for (i = 0; i <= n; i++)
{
float x = fcosf(2.f * PI * i / n);
float y = fsinf(2.f * PI * i / n);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+
+ glColor4f(0.75f, 0.5f, 1.0f, (k == 0 ? 0.5f : 0.8f));
glVertex3f(x, 0.0f, y);
glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
}
glEnd();
}
- glPopAttrib();
+ glEndList();
}
- glEndList();
}
void jump_free(void)
{
- if (glIsList(jump_list))
- glDeleteLists(jump_list, 1);
-
+ glDeleteLists(jump_list, 2);
jump_list = 0;
}
-void jump_draw(void)
+void jump_draw(int highlight)
{
- glCallList(jump_list);
+ glCallList(jump_list + highlight);
}
/*---------------------------------------------------------------------------*/
static GLuint swch_list;
-void swch_init(int b)
+static GLfloat swch_colors[8][4] = {
+ { 1.0f, 0.0f, 0.0f, 0.5f }, /* red out */
+ { 1.0f, 0.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f, 0.8f }, /* red in */
+ { 1.0f, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f, 0.5f }, /* green out */
+ { 0.0f, 1.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f, 0.8f }, /* green in */
+ { 0.0f, 1.0f, 0.0f, 0.0f }};
+
+void swch_init(void)
{
- int i, n = b ? 32 : 8;
+ int k, i, n = 32;
- swch_list = glGenLists(2);
+ swch_list = glGenLists(4);
- /* Create the ON display list. */
+ /* Create the display lists. */
- glNewList(swch_list, GL_COMPILE);
+ for (k = 0; k < 4; k++)
{
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
+ glNewList(swch_list + k, GL_COMPILE);
{
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
-
glBegin(GL_QUAD_STRIP);
{
for (i = 0; i <= n; i++)
{
float x = fcosf(2.f * PI * i / n);
float y = fsinf(2.f * PI * i / n);
-
- glColor4f(1.0f, 0.0f, 0.0f, 0.5f);
- glVertex3f(x, 0.0f, y);
-
- glColor4f(1.0f, 0.0f, 0.0f, 0.0f);
- glVertex3f(x, SWCH_HEIGHT, y);
- }
- }
- glEnd();
- }
- glPopAttrib();
- }
- glEndList();
-
- /* Create the OFF display list. */
-
- glNewList(swch_list + 1, GL_COMPILE);
- {
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_DEPTH_BUFFER_BIT);
- {
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
- glBegin(GL_QUAD_STRIP);
- {
- for (i = 0; i <= n; i++)
- {
- float x = fcosf(2.f * PI * i / n);
- float y = fsinf(2.f * PI * i / n);
-
- glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
+ glColor4fv(swch_colors[2 * k + 0]);
glVertex3f(x, 0.0f, y);
- glColor4f(0.0f, 1.0f, 0.0f, 0.0f);
+ glColor4fv(swch_colors[2 * k + 1]);
glVertex3f(x, SWCH_HEIGHT, y);
}
}
glEnd();
}
- glPopAttrib();
+ glEndList();
}
- glEndList();
}
void swch_free(void)
{
if (glIsList(swch_list))
- glDeleteLists(swch_list, 2);
+ glDeleteLists(swch_list, 4);
swch_list = 0;
}
-void swch_draw(int b)
+void swch_draw(int b, int e)
{
- if (b)
- glCallList(swch_list + 1);
- else
- glCallList(swch_list);
+ glCallList(swch_list + b * 2 + e);
}
/*---------------------------------------------------------------------------*/
static GLuint flag_list;
-void flag_init(int b)
+void flag_init(void)
{
- int i, n = b ? 8 : 4;
+ int i, n = 8;
flag_list = glGenLists(1);
glNewList(flag_list, GL_COMPILE);
{
- glPushAttrib(GL_TEXTURE_BIT | GL_LIGHTING_BIT);
+ glEnable(GL_COLOR_MATERIAL);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
{
- glEnable(GL_COLOR_MATERIAL);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
-
- glBegin(GL_QUAD_STRIP);
- {
- for (i = 0; i <= n; i++)
- {
- float x = fcosf(2.f * PI * i / n) * 0.01f;
- float y = fsinf(2.f * PI * i / n) * 0.01f;
-
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(x, 0.0f, y);
- glVertex3f(x, GOAL_HEIGHT, y);
- }
- }
- glEnd();
-
glBegin(GL_TRIANGLES);
{
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(GOAL_HEIGHT * 0.2f, GOAL_HEIGHT * 0.9f, 0.0f);
}
glEnd();
+
+ glBegin(GL_QUAD_STRIP);
+ {
+ for (i = 0; i <= n; i++)
+ {
+ float x = fcosf(2.f * PI * i / n) * 0.01f;
+ float y = fsinf(2.f * PI * i / n) * 0.01f;
+
+ glColor3f(1.0f, 1.0f, 1.0f);
+ glVertex3f(x, 0.0f, y);
+ glVertex3f(x, GOAL_HEIGHT, y);
+ }
+ }
+ glEnd();
}
- glPopAttrib();
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
}
glEndList();
}
void shad_init(void)
{
- shad_text = make_image_from_file(NULL, NULL, NULL, NULL, IMG_SHAD);
+ shad_text = make_image_from_file(IMG_SHAD);
if (config_get_d(CONFIG_SHADOW) == 2)
{
void fade_draw(float k)
{
- int w = config_get_d(CONFIG_WIDTH);
- int h = config_get_d(CONFIG_HEIGHT);
-
if (k > 0.0f)
{
- config_push_ortho();
- glPushAttrib(GL_TEXTURE_BIT |
- GL_LIGHTING_BIT |
- GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT);
+ int w = config_get_d(CONFIG_WIDTH);
+ int h = config_get_d(CONFIG_HEIGHT);
+
+ video_push_ortho();
{
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
-
+
glColor4f(0.0f, 0.0f, 0.0f, k);
glBegin(GL_QUADS);
glVertex2i(0, h);
}
glEnd();
+
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
}
- glPopAttrib();
- config_pop_matrix();
+ video_pop_matrix();
}
}