config_set_s(CONFIG_PLAYER, DEFAULT_PLAYER);
config_set_s(CONFIG_BALL, DEFAULT_BALL);
config_set_s(CONFIG_COIN, DEFAULT_COIN);
+ config_set_s(CONFIG_LANG, DEFAULT_LANG);
}
void config_load(void)
config_set_s(CONFIG_BALL, val);
else if (strcmp(key, "coin") == 0)
config_set_s(CONFIG_COIN, val);
+ else if (strcmp(key, "lang") == 0)
+ config_set_s(CONFIG_LANG, val);
}
fclose(fp);
fprintf(fp, "player %s\n", option_s[CONFIG_PLAYER]);
fprintf(fp, "ball %s\n", option_s[CONFIG_BALL]);
fprintf(fp, "coin %s\n", option_s[CONFIG_COIN]);
+ fprintf(fp, "lang %s\n", option_s[CONFIG_LANG]);
fclose(fp);
}
/*---------------------------------------------------------------------------*/
-void config_set_s(int i, char *src)
+void config_set_s(int i, const char *src)
{
int len = (int) strlen(src);
strncpy(dst, option_s[i], len);
}
+const char * config_simple_get_s(int i)
+{
+ return option_s[i];
+}
+
/*---------------------------------------------------------------------------*/
static int grabbed = 0;