config_set_s(CONFIG_PLAYER, DEFAULT_PLAYER);
config_set_s(CONFIG_BALL, DEFAULT_BALL);
config_set_s(CONFIG_BALL_BONUS, DEFAULT_BALL_BONUS);
- config_set_s(CONFIG_COIN, DEFAULT_COIN);
config_set_s(CONFIG_LANG, DEFAULT_LANG);
}
config_set_d(CONFIG_LAST_SET, atoi(val));
else if (strcmp(key, "mode") == 0)
config_set_d(CONFIG_MODE, atoi(val));
- else if (strcmp(key, "cheat") == 0 && ALLOW_CHEAT)
+ else if (strcmp(key, "cheat") == 0 && ALLOW_CHEAT)
config_set_d(CONFIG_CHEAT, atoi(val));
else if (strcmp(key, "key_camera_1") == 0)
config_set_s(CONFIG_BALL, val);
else if (strcmp(key, "ball_bonus") == 0)
config_set_s(CONFIG_BALL_BONUS, val);
- else if (strcmp(key, "coin") == 0)
- config_set_s(CONFIG_COIN, val);
else if (strcmp(key, "lang") == 0)
config_set_s(CONFIG_LANG, val);
}
option_d[CONFIG_LAST_SET]);
fprintf(fp, "mode %d\n",
option_d[CONFIG_MODE]);
- if (option_d[CONFIG_CHEAT])
- fprintf(fp, "cheat %d\n",
- option_d[CONFIG_CHEAT]);
+
+ if (option_d[CONFIG_CHEAT])
+ fprintf(fp,
+ "cheat %d\n",
+ option_d[CONFIG_CHEAT]);
fprintf(fp, "key_camera_1 %s\n",
SDL_GetKeyName(option_d[CONFIG_KEY_CAMERA_1]));
fprintf(fp, "player %s\n", option_s[CONFIG_PLAYER]);
fprintf(fp, "ball %s\n", option_s[CONFIG_BALL]);
fprintf(fp, "ball_bonus %s\n", option_s[CONFIG_BALL_BONUS]);
- fprintf(fp, "coin %s\n", option_s[CONFIG_COIN]);
fprintf(fp, "lang %s\n", option_s[CONFIG_LANG]);
fclose(fp);
if (SDL_SetVideoMode(w, h, 0, SDL_OPENGL | (f ? SDL_FULLSCREEN : 0)))
{
- config_set_d(CONFIG_FULLSCREEN, f);
- config_set_d(CONFIG_WIDTH, w);
- config_set_d(CONFIG_HEIGHT, h);
+ config_set_d(CONFIG_FULLSCREEN, f);
+ config_set_d(CONFIG_WIDTH, w);
+ config_set_d(CONFIG_HEIGHT, h);
glViewport(0, 0, w, h);
glClearColor(0.0f, 0.0f, 0.1f, 0.0f);
strncpy(dst, option_s[i], len);
}
-const char * config_simple_get_s(int i)
+const char *config_simple_get_s(int i)
{
- return option_s[i];
+ return option_s[i];
}
/*---------------------------------------------------------------------------*/