CMD_STEP_SIMULATION,
CMD_MAP,
CMD_TILT_AXES,
+ CMD_BODY_ORIENTATION,
CMD_MAX
};
float x[3], z[3];
};
+struct cmd_body_orientation
+{
+ HEADER;
+ int bi;
+ float e[4];
+};
+
union cmd
{
HEADER;
struct cmd_step_simulation stepsim;
struct cmd_map map;
struct cmd_tilt_axes tiltaxes;
+ struct cmd_body_orientation bodyorient;
};
/* No module should see this. */