-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
back_list = glGenLists(1);
-
+
glNewList(back_list, GL_COMPILE);
{
glColor3f(1.f, 1.f, 1.f);
glDisable(GL_LIGHTING);
glDepthMask(GL_FALSE);
-
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glScalef(BACK_DIST, BACK_DIST, BACK_DIST);
glRotatef(dz, 0.f, 0.f, 1.f);