/**************************************************************************
- Ghosts Overboard - a game for Maemo 5
+ Ghosts Overboard - a game for 'Meego 1.2 Harmattan'
Copyright (C) 2011 Heli Hyvättinen
#include "seaview.h"
#include <QEvent>
+#include <QTimer>
+#include <QDebug>
SeaView::SeaView(QWidget *parent) :
- QGraphicsView(parent)
+ QDeclarativeView(parent)
{
+
+ setWindowTitle("Ghosts Overboard");
+
+ pScene_ = new SeaScene ();
+
+
+ setScene(pScene_);
+
+
+ connect(this,SIGNAL(screenTapped()),pScene_,SLOT(handleScreenTapped()));
+ connect(this,SIGNAL(goingBackgroung()),pScene_,SLOT(forcePause()));
+ connect(this,SIGNAL(goingForeground()),pScene_,SLOT(softContinue()));
+
+ showFullScreen();
+
+
+
+ //the boundaries of the scene are set to match the size of the view window, which is not
+ //available in the constructor --> timer needed
+ QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
+
}
void SeaView::mousePressEvent(QMouseEvent *event)
{
- QGraphicsView::mousePressEvent(event);
+ QDeclarativeView::mousePressEvent(event);
emit screenTapped();
//pass the event to the ancestor for handling
- return QGraphicsView::event(event);
+ return QDeclarativeView::event(event);
}
+
+
+void SeaView::initializeBoundaries()
+{
+ //the boundaries of the scene are set to match the size of the view window, and
+ //the view is set to show exactly the whole scene area
+
+ //this occasionally gives a tiny scene, so using a fixed size fit until a fix is found
+
+// QPoint topleft (0,0);
+// QSize windowsize = size();
+// QRectF rectangle (topleft,windowsize);
+
+ // This is for fremantle
+// QRectF rectangle(0,0,800,480);
+
+ //This is for Harmattan
+ //The automatic code above gives 854 width and 480 height, but that gives both scrollbars
+ //Found by forking: 843 width and 476 height are the largest that don't bring up the scrollbars (when there is the frame)
+ //With the move from QGraphicsView to QDeclarative view the gray frame is gone and full screen can be used
+
+ QRectF rectangle(0,0,854,480);
+
+ pScene_->setSceneRect(rectangle);
+ setSceneRect(rectangle);
+
+// qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << width() << height();
+
+ pScene_->restartLevel();
+}